Archive for August, 2008

3dsmax 3d model Reporter mike studio tutorial

Sunday, August 31st, 2008

Here I will tell you about 3dsmax 3d model Reporter mike studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a Reporter mike in the 3dsmax.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the left view and set like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial1

3dsmax-3dmodelreportermic-studio-tutorial2

3dsmax-3dmodelreportermic-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer box and use the following setting
Create a Chamfer box in the top view and set like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial4

3dsmax-3dmodelreportermic-studio-tutorial5

3dsmax-3dmodelreportermic-studio-tutorial6

[3]-Use the following setting create a sphere like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial7

3dsmax-3dmodelreportermic-studio-tutorial8

[4]-Now click on the (Select & Uniform Scale) tool and drag the sphere like this
3dsmax-3dmodelreportermic-studio-tutorial9

3dsmax-3dmodelreportermic-studio-tutorial10

[5]-Click on the Geometry > Standard primitives > Tube
Use the following setting create a tube like this in the left
Your image should like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial11

3dsmax-3dmodelreportermic-studio-tutorial12

3dsmax-3dmodelreportermic-studio-tutorial13

3dsmax-3dmodelreportermic-studio-tutorial14

[6]-Open the material window
Import a map like this
3dsmax-3dmodelreportermic-studio-tutorial15

3dsmax-3dmodelreportermic-studio-tutorial16

[7]-Again open the material window
Make a material like this assign to the given object
3dsmax-3dmodelreportermic-studio-tutorial17

3dsmax-3dmodelreportermic-studio-tutorial18

3dsmax-3dmodelreportermic-studio-tutorial19

[8]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelreportermic-studio-tutorial20

3d model converter
3d model creator
3d model design

3dsmax 3dmodel ring studio tutorial

Saturday, August 30th, 2008

Here I will tell you about 3dsmax 3dmodel ring studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodel-ring-studio-tutorial1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodel-ring-studio-tutorial2

3dsmax-3dmodel-ring-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodel-ring-studio-tutorial4

3dsmax-3dmodel-ring-studio-tutorial5

[3]-Click on the Geometry > Standard primitives > Tube and use the following setting
Create a Plane in the Left view set like this in the Left view
3dsmax-3dmodel-ring-studio-tutorial6

3dsmax-3dmodel-ring-studio-tutorial7

[4]-Select the Tube and covert into the Editable Poly
Then select the Polygon Mode in the Editable Poly
Make a selection like this
3dsmax-3dmodel-ring-studio-tutorial8

3dsmax-3dmodel-ring-studio-tutorial9

3dsmax-3dmodel-ring-studio-tutorial10

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-ring-studio-tutorial11

3dsmax-3dmodel-ring-studio-tutorial12

[6]-Now apply the Turbo Smooth
Your object should like this
3dsmax-3dmodel-ring-studio-tutorial13

3dsmax-3dmodel-ring-studio-tutorial14

[7]-Click on the Geometry > Standard primitives > Geo sphere
Create Geo sphere like this front view
3dsmax-3dmodel-ring-studio-tutorial15

3dsmax-3dmodel-ring-studio-tutorial16

[8]-Select the Geo sphere drag it and release you will see the clone option is open use the following setting
Then set the Geo sphere like this image as shown below
3dsmax-3dmodel-ring-studio-tutorial17

3dsmax-3dmodel-ring-studio-tutorial18

[9]-Open the material Widow click on the Standard Button then select the Glass [Physics_phen]
And use the following setting your material should like this
3dsmax-3dmodel-ring-studio-tutorial19

3dsmax-3dmodel-ring-studio-tutorial20

3dsmax-3dmodel-ring-studio-tutorial21

3dsmax-3dmodel-ring-studio-tutorial22

[10]-Use the following setting create a two material like this
Assign to the given object
3dsmax-3dmodel-ring-studio-tutorial23

3dsmax-3dmodel-ring-studio-tutorial24

3dsmax-3dmodel-ring-studio-tutorial25

[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
3dsmax-3dmodel-ring-studio-tutorial26

stock 3d models
vrml model
working model 3d

3ds max 3d model road cone studio tutorial

Friday, August 29th, 2008

Here I will show you about 3ds max 3d model road cone studio tutorial
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the perspective view
3dsmax-3dmodelroadcone-studio-tutorial1

3dsmax-3dmodelroadcone-studio-tutorial2

3dsmax-3dmodelroadcone-studio-tutorial3

[2]-Click on the NGon button and create a NGon in the front view
And apply the Bevel Modifier and use the following setting
3dsmax-3dmodelroadcone-studio-tutorial4

3dsmax-3dmodelroadcone-studio-tutorial5

3dsmax-3dmodelroadcone-studio-tutorial6

[3]-Your NGon should like this in the front view
3dsmax-3dmodelroadcone-studio-tutorial7

[4]-Use the following setting create one more NGon in the top view
And apply the Extrude Modifier then set the NGon just above the big NGon
3dsmax-3dmodelroadcone-studio-tutorial8

3dsmax-3dmodelroadcone-studio-tutorial9

[5]-Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the top view and set like this in the front view
3dsmax-3dmodelroadcone-studio-tutorial10

3dsmax-3dmodelroadcone-studio-tutorial11

3dsmax-3dmodelroadcone-studio-tutorial12

[6]-Select the Cone right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this opens the Material window then makes a material like this
Assign to the selection object
3dsmax-3dmodelroadcone-studio-tutorial13

3dsmax-3dmodelroadcone-studio-tutorial14

3dsmax-3dmodelroadcone-studio-tutorial15

3dsmax-3dmodelroadcone-studio-tutorial16

[7]-Select the Polygon mode on the Editable poly
Then make a selection like this
Open the material window and make a material like this
And assign to the Selection
3dsmax-3dmodelroadcone-studio-tutorial17

3dsmax-3dmodelroadcone-studio-tutorial18

3dsmax-3dmodelroadcone-studio-tutorial19

[8]-Again open the material Window Make a two material like this
3dsmax-3dmodelroadcone-studio-tutorial20

3dsmax-3dmodelroadcone-studio-tutorial21

[9]-Click on the line button create a shape like this
In the front view
3dsmax-3dmodelroadcone-studio-tutorial22

3dsmax-3dmodelroadcone-studio-tutorial23

[10]-Now apply the Lathe, Shell and Turbo Smooth Modifier and use the following setting
3dsmax-3dmodelroadcone-studio-tutorial24

3dsmax-3dmodelroadcone-studio-tutorial25

3dsmax-3dmodelroadcone-studio-tutorial26

[11]-Now your image should like this in the front view
Select the object assign the material like this
3dsmax-3dmodelroadcone-studio-tutorial27

3dsmax-3dmodelroadcone-studio-tutorial28

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelroadcone-studio-tutorial29

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmodel letterbox studio tutorial

Thursday, August 28th, 2008

Here I will tell you about 3dsmax 3dmodel letterbox studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline and Editable poly modeling techniques.

[1]-Now click on the Circle tool use the following setting
Make the Circle like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial1

3dsmax-3dmodelletterbox-studio-tutorial2

3dsmax-3dmodelletterbox-studio-tutorial3

[2]-Use the following setting Make the rectangle like this in the front view
Set like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial4

3dsmax-3dmodelletterbox-studio-tutorial5

[3]-Select the both spline Box right click Convert into Editable spline then select spline mode in the Editable spline
And make a selection like this image as shown below
3dsmax-3dmodelletterbox-studio-tutorial6

3dsmax-3dmodelletterbox-studio-tutorial7

[4]-Now select one spline then click on the Attach multiple button then select the second spline
3dsmax-3dmodelletterbox-studio-tutorial8

[5]-Now select one spline then select the spline mode in the Editable spline
Now pick the Boolean then click on the other spline like this images shown below
3dsmax-3dmodelletterbox-studio-tutorial9

3dsmax-3dmodelletterbox-studio-tutorial10

[6]-After Boolean the spline your spline should like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial11

[7]-Now apply Extrude Modifier and use the following setting
Your image should like this in the left view
3dsmax-3dmodelletterbox-studio-tutorial12

3dsmax-3dmodelletterbox-studio-tutorial13

[8]-select the object right click Convert into Editable poly then select polygon mode in the Editable poly
And make a selection like this then click on the (Delete) button now apply the shell modifier
3dsmax-3dmodelletterbox-studio-tutorial14

3dsmax-3dmodelletterbox-studio-tutorial15

3dsmax-3dmodelletterbox-studio-tutorial16

3dsmax-3dmodelletterbox-studio-tutorial17

[9]-Now your image should like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial18

[10]-Now select the polygon mode in the Editable poly and open the Extrude Window
Then use the following setting
3dsmax-3dmodelletterbox-studio-tutorial19

3dsmax-3dmodelletterbox-studio-tutorial20

3dsmax-3dmodelletterbox-studio-tutorial21

[11]-Now click on the cylinder button and use the following setting
Set the cylinder like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial22

3dsmax-3dmodelletterbox-studio-tutorial23

3dsmax-3dmodelletterbox-studio-tutorial24

[12]-Create a line like this with help of line tool and apply the Extrude modifier
3dsmax-3dmodelletterbox-studio-tutorial25

3dsmax-3dmodelletterbox-studio-tutorial26

3dsmax-3dmodelletterbox-studio-tutorial27

[13]-Use the following setting create a plane like this in the top view
Now create line like this with help of line tool
3dsmax-3dmodelletterbox-studio-tutorial28

3dsmax-3dmodelletterbox-studio-tutorial29

3dsmax-3dmodelletterbox-studio-tutorial30

[14]-Use the following setting create a rectangle like this in the top view
Your image should like this
3dsmax-3dmodelletterbox-studio-tutorial31

3dsmax-3dmodelletterbox-studio-tutorial32

[15]-Open the material windows make a four material like this
3dsmax-3dmodelletterbox-studio-tutorial33

3dsmax-3dmodelletterbox-studio-tutorial34

3dsmax-3dmodelletterbox-studio-tutorial35

3dsmax-3dmodelletterbox-studio-tutorial36

[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelletterbox-studio-tutorial37

3d model program
3d model tutorial
3d motion graphics

3dsmax 3dmodel Study lamp studio tutorial

Wednesday, August 27th, 2008

Here I will tell you about 3dsmax 3dmodel Study lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Mental ray effect and spline modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodel-Studylamp-studio-tutorial1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodel-Studylamp-studio-tutorial2

3dsmax-3dmodel-Studylamp-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodel-Studylamp-studio-tutorial4

3dsmax-3dmodel-Studylamp-studio-tutorial5

[3]-Click on the Geometry > Standard primitives > Sphere and use the following setting
Create a Sphere in the top view set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial6

3dsmax-3dmodel-Studylamp-studio-tutorial7

[4]-Click on the Select and Uniform Scale in the main toolbar and drag like this in the top view
Your sphere should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial8

3dsmax-3dmodel-Studylamp-studio-tutorial9

3dsmax-3dmodel-Studylamp-studio-tutorial10

[5]-Use the following setting create a tube like this in the top view
Set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial11

3dsmax-3dmodel-Studylamp-studio-tutorial12

[6]-Click on the line tool and create a line like this in the front view and open the
Rendering palette then use the following setting your line should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial13

3dsmax-3dmodel-Studylamp-studio-tutorial14

3dsmax-3dmodel-Studylamp-studio-tutorial15

3dsmax-3dmodel-Studylamp-studio-tutorial16

[7]-Again the Use the following setting create a tube like this in the left view
Set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial17

3dsmax-3dmodel-Studylamp-studio-tutorial18

[8]-Use the following setting create a two tube like this in the left view
Set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial19

3dsmax-3dmodel-Studylamp-studio-tutorial20

3dsmax-3dmodel-Studylamp-studio-tutorial21

[9]-Select the big tube click on the Boolean > Pick Operand B
Then click on the small tube like this
Now your tube should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial22

3dsmax-3dmodel-Studylamp-studio-tutorial23

3dsmax-3dmodel-Studylamp-studio-tutorial24

[10]-Now apply the shell modifier and use the following setting
your object should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial25

3dsmax-3dmodel-Studylamp-studio-tutorial26

[11]-Use the following setting create a cylinder like this in the left view
Set the cylinder like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial27

3dsmax-3dmodel-Studylamp-studio-tutorial28

[12]-Now set the three omni like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial29

[13]-Open the material window
Click on the Image-30 Standard Button and select the Architectural then select the Metal Polished
And use the following setting now your material should like this
3dsmax-3dmodel-Studylamp-studio-tutorial30

3dsmax-3dmodel-Studylamp-studio-tutorial31

3dsmax-3dmodel-Studylamp-studio-tutorial32

3dsmax-3dmodel-Studylamp-studio-tutorial33

3dsmax-3dmodel-Studylamp-studio-tutorial34

[14]-Use the following setting create material like this and assign to the cylinder
3dsmax-3dmodel-Studylamp-studio-tutorial35

[15]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-Studylamp-studio-tutorial36

3d model converter
3d model creator
3d model design

3dsmax 3d mental ray effect studio tutorial

Tuesday, August 26th, 2008

Here I will tell you about 3dsmax 3d mental ray effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
Mental ray techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmentalrayeffect-studio-tutorial1

3dsmax-3dmentalrayeffect-studio-tutorial2

3dsmax-3dmentalrayeffect-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmentalrayeffect-studio-tutorial4

3dsmax-3dmentalrayeffect-studio-tutorial5

3dsmax-3dmentalrayeffect-studio-tutorial6

[3]-Click on the Geometry > Extended primitives > Torus Knot and use the following setting
Create a Torus Knot in the top view set like this in the front view
3dsmax-3dmentalrayeffect-studio-tutorial7

3dsmax-3dmentalrayeffect-studio-tutorial8

3dsmax-3dmentalrayeffect-studio-tutorial9

[4]-Open the material Widow click on the Standard Button then select the Glass [Physics_ phen]
And use the following setting your material should like this
And assign the object
3dsmax-3dmentalrayeffect-studio-tutorial10

3dsmax-3dmentalrayeffect-studio-tutorial11

3dsmax-3dmentalrayeffect-studio-tutorial12

3dsmax-3dmentalrayeffect-studio-tutorial13

[5]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
3dsmax-3dmentalrayeffect-studio-tutorial14

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel battery studio tutorial

Monday, August 25th, 2008

Here I will show you about 3dsmax 3dmodel battery studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view
3dsmax-3dmodel-battery-studio-tutorial1

3dsmax-3dmodel-battery-studio-tutorial2

3dsmax-3dmodel-battery-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial4

3dsmax-3dmodel-battery-studio-tutorial5

3dsmax-3dmodel-battery-studio-tutorial6

[3]-Now click on the Extrude button 3dsmax-3dmodel-battery-studio-tutorial7 you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial8

3dsmax-3dmodel-battery-studio-tutorial9

[4]-Select the polygon mode in the editable poly and make a selection like this
3dsmax-3dmodel-battery-studio-tutorial10

3dsmax-3dmodel-battery-studio-tutorial11

[5]-Click on the Extrude button 3dsmax-3dmodel-battery-studio-tutorial12 you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial13

3dsmax-3dmodel-battery-studio-tutorial14

[6]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box top view your object should like this in the top view
3dsmax-3dmodel-battery-studio-tutorial15

3dsmax-3dmodel-battery-studio-tutorial16

3dsmax-3dmodel-battery-studio-tutorial17

[7]-Use the following setting Create a another Chamfer Box in the top view port
Now select the Chamfer Box drag it and release you will see the clone option is open use the following setting
Then set the Chamfer Box like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial18

3dsmax-3dmodel-battery-studio-tutorial19

3dsmax-3dmodel-battery-studio-tutorial20

[8]-Use the following setting Create a another Chamfer Box in the top view port
Put the Chamfer Box like this in the front view
3dsmax-3dmodel-battery-studio-tutorial21

3dsmax-3dmodel-battery-studio-tutorial22

[9]-Then select Chamfer Box right clicks Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial23

3dsmax-3dmodel-battery-studio-tutorial24

3dsmax-3dmodel-battery-studio-tutorial25

3dsmax-3dmodel-battery-studio-tutorial26

[10]-Now click on the Extrude button (Image-26) you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial27

3dsmax-3dmodel-battery-studio-tutorial28

[11]-Again use the following setting create a chamfer box in the top view port
3dsmax-3dmodel-battery-studio-tutorial29

3dsmax-3dmodel-battery-studio-tutorial30

[12]-Select the chamfer box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial31

3dsmax-3dmodel-battery-studio-tutorial32

3dsmax-3dmodel-battery-studio-tutorial33

[13]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial34

3dsmax-3dmodel-battery-studio-tutorial35

[14]-Use the following setting creates a Cone in the top view and applies the turbo Smooth modifier
Set the Illustration: 3 your object should like this in the front view
3dsmax-3dmodel-battery-studio-tutorial36

3dsmax-3dmodel-battery-studio-tutorial37

3dsmax-3dmodel-battery-studio-tutorial38

3dsmax-3dmodel-battery-studio-tutorial39

[15]-Now select the Cone drag it and release you will see the clone option is open use the following setting
Then set the Cone like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial40

3dsmax-3dmodel-battery-studio-tutorial41

[16]-Click on the Text button then open the text properties and write a text (EXIDE) and apply the bevel modifier
Use the following setting set the text like this in the front view now same step other texts
3dsmax-3dmodel-battery-studio-tutorial42

3dsmax-3dmodel-battery-studio-tutorial43

3dsmax-3dmodel-battery-studio-tutorial44

3dsmax-3dmodel-battery-studio-tutorial45

3dsmax-3dmodel-battery-studio-tutorial46

[17]-Click on the Geometry > Standard primitives > Plane use the following setting set the plane like this
In the perspective view port
3dsmax-3dmodel-battery-studio-tutorial47

3dsmax-3dmodel-battery-studio-tutorial48

[18]-Open the material window and make a three material like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial49

3dsmax-3dmodel-battery-studio-tutorial50

3dsmax-3dmodel-battery-studio-tutorial51

[19]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodel-battery-studio-tutorial52

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel book studio tutorial

Sunday, August 24th, 2008

Here I will tell you about 3dsmax 3dmodel book studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view set like this in the front view
3dsmax-3dmodelbook-studio-tutorial1

3dsmax-3dmodelbook-studio-tutorial2

3dsmax-3dmodelbook-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodelbook-studio-tutorial4

3dsmax-3dmodelbook-studio-tutorial5

3dsmax-3dmodelbook-studio-tutorial6

[3]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting
3dsmax-3dmodelbook-studio-tutorial7

[4]-your image should like this the four view port now arrow locates the polygons are slightly drag in
3dsmax-3dmodelbook-studio-tutorial8

3dsmax-3dmodelbook-studio-tutorial9

3dsmax-3dmodelbook-studio-tutorial10

3dsmax-3dmodelbook-studio-tutorial11

[5]-Select the Vertex mode in the Editable poly and select the vertexes like this
3dsmax-3dmodelbook-studio-tutorial12

3dsmax-3dmodelbook-studio-tutorial13

[6]-Now set the vertex like this Image as shown below
3dsmax-3dmodelbook-studio-tutorial14

[7]-Now click on the Line tool open the rendering palette then use the following setting
Make a line like this image a shown below
3dsmax-3dmodelbook-studio-tutorial15

3dsmax-3dmodelbook-studio-tutorial16

3dsmax-3dmodelbook-studio-tutorial17

[8]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the line like this image as shown below
3dsmax-3dmodelbook-studio-tutorial18

3dsmax-3dmodelbook-studio-tutorial19

[9]-Open the material window and make a three material
In the first Material Just import Jpg image and assign at the front of cover page of the book
With the of selects the polygon get assign to the selection
In the Second material just select the black color and assign to the lines
In the third Material Select White color in the Multi-layer and assign to the white page same step like material first
3dsmax-3dmodelbook-studio-tutorial20

3dsmax-3dmodelbook-studio-tutorial21

3dsmax-3dmodelbook-studio-tutorial22

3dsmax-3dmodelbook-studio-tutorial23

[10]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelbook-studio-tutorial24

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmodel chess pawn tutorial

Saturday, August 23rd, 2008

Here I will tell you about 3dsmax 3dmodel chess pawn tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a green glass effect with the help of ray trace effect.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodelchesspawn-tutorial.jpg1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodelchesspawn-tutorial.jpg2

3dsmax-3dmodelchesspawn-tutorial.jpg3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodelchesspawn-tutorial.jpg4

3dsmax-3dmodelchesspawn-tutorial.jpg5

3dsmax-3dmodelchesspawn-tutorial.jpg6

[3]-Now click on the line button create a shape like this with the help of line tool
In the front view
3dsmax-3dmodelchesspawn-tutorial.jpg7

3dsmax-3dmodelchesspawn-tutorial.jpg8

[4]-Now apply the lathe & Turbo smooth modifier
Then use the following setting
3dsmax-3dmodelchesspawn-tutorial.jpg9

3dsmax-3dmodelchesspawn-tutorial.jpg10

[5]-Your image should like this in the front view
3dsmax-3dmodelchesspawn-tutorial.jpg11

[6]-Click on the sphere button and create a sphere like this in the top view
Put like this in the front view
3dsmax-3dmodelchesspawn-tutorial.jpg12

3dsmax-3dmodelchesspawn-tutorial.jpg13

3dsmax-3dmodelchesspawn-tutorial.jpg14

[7]-Create a shape like this with the help of line tool in the front view
Then apply the Extrude modifier
3dsmax-3dmodelchesspawn-tutorial.jpg15

3dsmax-3dmodelchesspawn-tutorial.jpg16

[8]-Select the Shape right click Convert into Editable poly then select Vertex mode in the Editable poly
And make a selection like this image as shown below
3dsmax-3dmodelchesspawn-tutorial.jpg17

3dsmax-3dmodelchesspawn-tutorial.jpg18

[9]-Now adjust the vertex like this in the front view and left view
3dsmax-3dmodelchesspawn-tutorial.jpg19

3dsmax-3dmodelchesspawn-tutorial.jpg20

[10]-Select the shape click on the 3dsmax-3dmodelchesspawn-tutorial.jpg21 Mirror Button you will see the mirror
Window is open then use the following setting your image should like this in the left view
3dsmax-3dmodelchesspawn-tutorial.jpg22

3dsmax-3dmodelchesspawn-tutorial.jpg23

[11]-Open the material window click on the 3dsmax-3dmodelchesspawn-tutorial.jpg24 Standard Button and select the (Glass [Physics_Phen]
You will see the (Glass [Physics_Phen] window is open use the following setting your material should like this
3dsmax-3dmodelchesspawn-tutorial.jpg25

3dsmax-3dmodelchesspawn-tutorial.jpg26

3dsmax-3dmodelchesspawn-tutorial.jpg27

[12]-In the Second material just import a bricks jpg and assign to the Plane
3dsmax-3dmodelchesspawn-tutorial.jpg28

[13]-Now click on the omni and set the omni like this in the front View
3dsmax-3dmodelchesspawn-tutorial.jpg29

3dsmax-3dmodelchesspawn-tutorial.jpg30

[14]-After set the light Press (F9) you will see the final image is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelchesspawn-tutorial.jpg31

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel clip board studio tutorial

Friday, August 22nd, 2008

Here I will tell you about 3dsmax 3dmodel clip board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline and Boolean modeling techniques.

[1]-Now click on the Rectangle tool use the following setting
Make the Rectangle like this in the top view
3dsmax-3dmodelclipboard-studio-tutorial1

3dsmax-3dmodelclipboard-studio-tutorial2

3dsmax-3dmodelclipboard-studio-tutorial3

[2]-Now apply the Extrude Modifier and use the following setting
Your rectangle should like this in the front view
3dsmax-3dmodelclipboard-studio-tutorial4

3dsmax-3dmodelclipboard-studio-tutorial5

[3]-Use the following setting create a rectangle like this in the top
And apply the Extrude Modifier and use the following setting
Your object should like this in the top view
3dsmax-3dmodelclipboard-studio-tutorial6

3dsmax-3dmodelclipboard-studio-tutorial7

3dsmax-3dmodelclipboard-studio-tutorial8

[4]-Click on the Line button and create shape like this with the help of line tool
3dsmax-3dmodelclipboard-studio-tutorial9

3dsmax-3dmodelclipboard-studio-tutorial10

[5]-Now click on the Donut tool use the following setting
Make the Donut like this in the front view
3dsmax-3dmodelclipboard-studio-tutorial11

3dsmax-3dmodelclipboard-studio-tutorial12

[6]-Select the both splines and convert into the Editable Spline
Then select the Spline mode in the Editable Spline
3dsmax-3dmodelclipboard-studio-tutorial13

3dsmax-3dmodelclipboard-studio-tutorial14
[7]-Now select the line and click in the (Attach Multiple) Button
And use the following setting
3dsmax-3dmodelclipboard-studio-tutorial15

3dsmax-3dmodelclipboard-studio-tutorial16

[8]-Now select the line and click in the (Boolean) Button
And click like this on the donut
3dsmax-3dmodelclipboard-studio-tutorial17

3dsmax-3dmodelclipboard-studio-tutorial18

[9]-Now your shape should like this in the front view
And apply the Extrude Modifier and use the following setting
Your object should like this in the front view
3dsmax-3dmodelclipboard-studio-tutorial19

3dsmax-3dmodelclipboard-studio-tutorial20

3dsmax-3dmodelclipboard-studio-tutorial21

[10]-Open the Material window
Create a two a map like this and assign to the object
3dsmax-3dmodelclipboard-studio-tutorial22

3dsmax-3dmodelclipboard-studio-tutorial23

[11]-In the this material click on the Standard button in the material window
Then select the Architectural you will see the Architectural palette is open
And use the following setting your material should like this
3dsmax-3dmodelclipboard-studio-tutorial24

3dsmax-3dmodelclipboard-studio-tutorial25

3dsmax-3dmodelclipboard-studio-tutorial26

3dsmax-3dmodelclipboard-studio-tutorial27

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelclipboard-studio-tutorial28

3d model program
3d model tutorial
3d motion graphics