Archive for September, 2008

3dsmax 3d model puzzle game studio tutorial

Thursday, September 4th, 2008

Here I will tell you about 3dsmax 3d model puzzle game studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Shape > Spline > Rectangle and use the following setting
Create a Rectangle in the top view set like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial1

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[2]-Select the Rectangle right click and select the Editable Spline
Then select the Vertex Mode in the Editable Spline
Then select the Insert Button and set the vertex like this
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3dsmax-3dpuzzlegamemodel-studio-tutorial5

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[3]-Your vertex should like this and again set the two more vertexes like this
Same step for other vertex your spline should like this in the top view
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[4]-Select the vertex like this then right click and select the (Smooth mode)
Your spline should like this in the top view
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[5]-With Still select the vertex now change the mode smooth to Bezier
Drag the vertex like this now after drags all vertexes your spline should like this
In the top view
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[6]-Now apply the Bevel Modifier and use the following setting
Your image should like this in the top view
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[7]-Open the material window
Click on the map button an import a map like this
This material assign to the Plane
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[8]-Again click on the Map button an import a map like this
Before assign the map to the puzzles open the coordinate palette
And select the (Environment) option in the coordinate palette
Then assign the material to the Puzzles
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[10]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching

3dsmax-3dpuzzlegamemodel-studio-tutorial24

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3dsmax 3dmodel Radiosity effect studio tutorial

Wednesday, September 3rd, 2008

Here I will tell you about 3dsmax 3dmodel Radiosity effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to work Radiosity on the Text

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view and set like this in the perspective view
3dsmax-3dmodelradiosityeffect-studio-tutorial1

3dsmax-3dmodelradiosityeffect-studio-tutorial2

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[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
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3dsmax-3dmodelradiosityeffect-studio-tutorial5

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[3]-Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view set like this in the front view
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[4]-use the following setting creates a cup like this in the perspective view
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[5]-Select the a cup drag it and release you will see the clone option window is open
Use the following setting your object should like this in the front view
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[6]-Click on the text button and create a text like this
Open the rendering palette and use the following setting
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[7]-Set the text like this in the front view
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[8]-Open the Material Window
Click on the Standard Button > Advanced Lighting Override
You will see the Advanced Lighting Override window is open and use the following setting
Your material should like this then assign to the text
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[9]-In this material just import a map like this and assign to the wall
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[10]-In this material open the map palette and put the Retrace map in the Refraction
Your material should like this and this material assign to the teapot
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[11]-Now click on the Rendering > Advance Lighting > Radiosity
And use the following setting
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[12]-Now finally the click on the Start Button
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[13]-After apply Radiosity you will see the final image is ready
Save the file in your folder
Thanks for watching

3dsmax-3dmodelradiosityeffect-studio-tutorial31

how to build a 3d model
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iges model

3dsmax 3dmodel receiver studio tutorial

Tuesday, September 2nd, 2008

Here I will you explain about 3dsmax 3dmodel receiver studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD modifier and Bend modifier techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Extended primitives > Chamfer Box Use the following Setting creates a Two box like this
In the top view and set like this in the top view
3dsmax-3dmodelreciever-studio-tutorial1

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[2]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
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[3]-Now apply the turbo Smooth Modifier and use the following setting
Your image should like this in the front view
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[4]-Use the following setting again create a Chamfer Box like this in the top
set like this in the front view
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[5]-Now apply the FFD Modifier and select the control point
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[6]-Select the three points like this and drag like this in the front view
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[7]-Now your control point should like this in the front view
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[8]-Now select the left side control point like this and drag like this in the front view
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[9]-Same treatment for right side control point
Now your image should like this in the front view
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[10]-Now click on the Select and Uniform Scale button in the main toolbar
Select the control point like this and drag into it
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[11]-Use the following setting create a Helix like this in the left view
Set the Helix like this in the front view
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[12]-Open the rendering palette and use the following setting
Now your image should like this in the front view
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[13]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
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[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelreciever-studio-tutorial28

blender 3d models
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3ds max 3d model relaxing chair studio tutorial

Monday, September 1st, 2008

Here I will show you about 3ds max 3d model relaxing chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Bend Modifier techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the Perspective view
3dsmax-3dmodelrelexingchair-studio-tutorial1

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[2]-Click on the Line Button create a shape like this in the front view
Open the rendering palette and set the (Thickness: 10)
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[3]-Now apply the Mesh Smooth Modifier with the (Illustration: 2)
Your line should like this in the front view
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[4]-Select the line drag it and release you will see the clone option is open use the following setting
Then set the line like this in the front view image as shown below
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[5]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view set like this
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[6]-Select the Chamfer Box drag it and release you will see the clone option is open use the following setting
Then set the Chamfer Box like this in the top view
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[7]-Now apply the Bend Modifier With the (Angle: 59)
And in the Bend Axis select the (X)
Your chamfer box should like this in the front view
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[8]-Now click on the Mirror Button and use the following setting
Your image should like this in the front view
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[9]-Select the one Chamfer Box drag it and release it you will see the clone option palette
Is open use the following setting now set the chamfer box like this in the front view
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[10]-Open the material window
Use the following setting create material like this
Then assign to the given object
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[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelrelexingchair-studio-tutorial26

3d model program
3d model tutorial
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