3dsmax 3dmodel office chair studio tutorial

Here I will tell you about 3dsmax 3dmodel office chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit Poly Modifier Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
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[2]-Now click on the NGon use the following setting
Apply the Extrude Modifier then use the following setting
Now your object should like this in the front view
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[3]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the top view and set like this in the front view
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[4]-Select the Cylinder now apply the Edit poly Modifier then select polygon mode in the Edit poly Modifier
And make selections like this image as shown below
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[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the front view
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[6]-Select the polygon mode in the Edit poly Modifier and makes a selections like this
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[7]-Now click on the Bevel button you will see the Bevel Polygons palette is open
Use the following setting your object should like this in the front view
now your stand should like this in the Top view
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[8]-Use the following setting create a Box like this top set like this in the left view
Now apply the Edit poly Modifier and select the Vertex mode in the Edit poly Modifier
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[9]-Now drag the vertex like this in the left and front view
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[10]-Now apply the Symmetry Modifier
Now your object should like this in the front view
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[11]-Now apply the Mesh Smooth Modifier
Now your object should like this in the front view
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[12]-Use the following setting create a Box like this in the top view
Now apply the Edit Poly Modifier and select the Vertex mode in the Edit poly Modifier
And set the Vertex like this in the front view
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[13]-Now apply the Mesh Smooth Modifier
Now your object should like this in the front view
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[14]-Open the material Window
In the First material just pick the color and give some shining
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[15]-In the Second material Use the following setting create a checker map like this
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[16]-In the Third Material Just Import Map like this and assign to the given object
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[17]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
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stock 3d models
vrml model
working model 3d

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