3dsmax 3dmodel receiver studio tutorial

Here I will you explain about 3dsmax 3dmodel receiver studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD modifier and Bend modifier techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Extended primitives > Chamfer Box Use the following Setting creates a Two box like this
In the top view and set like this in the top view
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[2]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
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[3]-Now apply the turbo Smooth Modifier and use the following setting
Your image should like this in the front view
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[4]-Use the following setting again create a Chamfer Box like this in the top
set like this in the front view
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[5]-Now apply the FFD Modifier and select the control point
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[6]-Select the three points like this and drag like this in the front view
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[7]-Now your control point should like this in the front view
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[8]-Now select the left side control point like this and drag like this in the front view
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[9]-Same treatment for right side control point
Now your image should like this in the front view
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[10]-Now click on the Select and Uniform Scale button in the main toolbar
Select the control point like this and drag into it
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[11]-Use the following setting create a Helix like this in the left view
Set the Helix like this in the front view
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[12]-Open the rendering palette and use the following setting
Now your image should like this in the front view
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[13]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
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[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
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blender 3d models
bryce 3d graphics
create 3d models

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