Archive for the ‘3D Max Tutorials’ Category

3ds max 3d model kutaj studio tutorial

Sunday, September 14th, 2008

Here I will show you about 3ds max 3d model kutaj studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodelkutaj-studio-tutorial1

3dsmax-3dmodelkutaj-studio-tutorial2

3dsmax-3dmodelkutaj-studio-tutorial3

[2]-Use the following setting create a NGon like this in the top
And apply the Extrude Modifier and use the following setting
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3dsmax-3dmodelkutaj-studio-tutorial5

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[3]-Your NGon should like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial8

[4]-Use the following setting create a Cylinder like this in the top
Set like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial9

3dsmax-3dmodelkutaj-studio-tutorial10

[5]-Now select the Cylinder drag it and release you will see the clone option is open use the following setting
Then set the Cylinder like this in the top view image as shown below
3dsmax-3dmodelkutaj-studio-tutorial11

3dsmax-3dmodelkutaj-studio-tutorial12

[6]-Use the following setting create a NGon like this in the top
And apply the Extrude Modifier and use the following setting
Set the like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial13

3dsmax-3dmodelkutaj-studio-tutorial14

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[7]-Now create a multiple copy of NGon in a different size
Like this
3dsmax-3dmodelkutaj-studio-tutorial16

[8]-Use the following setting Create a Rectangle in the left view
Open the Rendering palette and use the following setting
your object should like this in the left view
3dsmax-3dmodelkutaj-studio-tutorial17

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[9]-Create a line likes this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelkutaj-studio-tutorial21

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[10]-Now create a multiple copies and your image should like this in the front view
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[11]-Open the material window
Use the following setting create material like this
Then assign to the given object
3dsmax-3dmodelkutaj-studio-tutorial25

3dsmax-3dmodelkutaj-studio-tutorial26

3dsmax-3dmodelkutaj-studio-tutorial27

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial

3dsmax-3dmodelkutaj-studio-tutorial28

stock 3d models
vrml model
working model 3d

3dsmax 3d model ladder studio tutorial

Saturday, September 13th, 2008

Here I will show you about 3dsmax 3d model ladder studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the Perspective view
3dsmax-3dmodelladder-studio-tutorial1

3dsmax-3dmodelladder-studio-tutorial2

3dsmax-3dmodelladder-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view and set like this in the front view
3dsmax-3dmodelladder-studio-tutorial4

3dsmax-3dmodelladder-studio-tutorial5

3dsmax-3dmodelladder-studio-tutorial6

[3]-Select the Chamfer Box and convert into the Editable poly
Then select the vertex Mode in the Editable poly
Make a selection like this and press (Delete)
3dsmax-3dmodelladder-studio-tutorial7

3dsmax-3dmodelladder-studio-tutorial8

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[4]-Now your image should like this left view
3dsmax-3dmodelladder-studio-tutorial10

[5]-Now click on the Mirror Button and you will see the Mirror window is open
use the following setting Your object should like this
3dsmax-3dmodelladder-studio-tutorial11

3dsmax-3dmodelladder-studio-tutorial12

3dsmax-3dmodelladder-studio-tutorial13

[6]-Use the following setting create a Box in the top view
Set like this in the top view
3dsmax-3dmodelladder-studio-tutorial14

3dsmax-3dmodelladder-studio-tutorial15

[7]-Select the box drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the left view
3dsmax-3dmodelladder-studio-tutorial16

3dsmax-3dmodelladder-studio-tutorial17

[8]-Now click on the Mirror Button and you will see the Mirror window is open
Use the following setting your object should like this in the left view
3dsmax-3dmodelladder-studio-tutorial18

3dsmax-3dmodelladder-studio-tutorial19

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[9]-Use the following setting create a Chamfer Box in the top view
Set Chamfer Box like this in the left view
3dsmax-3dmodelladder-studio-tutorial21

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[10]-Open the material window
Use the following setting create a material like this
Assign to the given object
3dsmax-3dmodelladder-studio-tutorial23

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[11]-[16]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelladder-studio-tutorial25

how to build a 3d model
how to make 3d graphics
iges model

3ds max 3d model lasvegas board studio tutorial

Friday, September 12th, 2008

Here I will show you about 3ds max 3d model lasvegas board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Boolean and Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cylinder and use the following setting
Create a Cylinder in the left view set like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial1

3dsmax-3dmodellasvegasboard-studio-tutorial2

3dsmax-3dmodellasvegasboard-studio-tutorial3

[2]-Now apply the Noise and Turbo smooth Modifier
Use the following setting
Your cylinder should like this in the perspective view
3dsmax-3dmodellasvegasboard-studio-tutorial4

3dsmax-3dmodellasvegasboard-studio-tutorial5

3dsmax-3dmodellasvegasboard-studio-tutorial6

[3]-Click on the circle button then use the following setting
Create a circle in the left view and set like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial7

3dsmax-3dmodellasvegasboard-studio-tutorial8

3dsmax-3dmodellasvegasboard-studio-tutorial9

[4]-Open the Rendering palette and use the following setting
Your object should like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial10

3dsmax-3dmodellasvegasboard-studio-tutorial11

[5]-Now apply the Mesh Smooth Modifier
Then use the following setting
Your circle should like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial12

3dsmax-3dmodellasvegasboard-studio-tutorial13

[6]-Now create also some small circle and set like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial14

[7]-click on the line button create a shape like this with the help of line tool
3dsmax-3dmodellasvegasboard-studio-tutorial15

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[8]-Now apply the Extrude Modifier and use the following setting
Your line should like this in the top view
3dsmax-3dmodellasvegasboard-studio-tutorial17

3dsmax-3dmodellasvegasboard-studio-tutorial18

[9]-Click on the text button and use the following setting
Write a text like this and set the text like this in the front view
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[10]-Select the line shape and click on the Boolean > Pick Operand B
Then click like this image as shown below
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[11]-Now your image should like this in the perspective view
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[12]-Open the material window
In the First Material Just import a wood map then assign to the object
In the second material select the color and give some shinning then assign to the object
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[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodellasvegasboard-studio-tutorial28

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel lava effect studio tutorial

Thursday, September 11th, 2008

Here I will show you about 3dsmax 3dmodel lava effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a nice Lava effect with help of Fire effect

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Ring Wave and use the following setting
Create a Ring Wave in the top view and set like this in the Perspective view
3dsmax-3dmodellavaeffect-studio-tutorial1

3dsmax-3dmodellavaeffect-studio-tutorial2

3dsmax-3dmodellavaeffect-studio-tutorial3

[2]-Open the Material window and click on the diffuse map button
Then select the Cellular map and use the following setting
3dsmax-3dmodellavaeffect-studio-tutorial4

3dsmax-3dmodellavaeffect-studio-tutorial5

3dsmax-3dmodellavaeffect-studio-tutorial6

[3]-Then click on the Opacity Map button and select the Gradient map
And use the following setting
Your material should like this
3dsmax-3dmodellavaeffect-studio-tutorial7

3dsmax-3dmodellavaeffect-studio-tutorial8

3dsmax-3dmodellavaeffect-studio-tutorial9

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[4]-Now click on the Helper > Atmospheric Apparatus > Sphere Gizmo
Use the following setting create a sphere gizmo like this in the front view
3dsmax-3dmodellavaeffect-studio-tutorial11

3dsmax-3dmodellavaeffect-studio-tutorial12

3dsmax-3dmodellavaeffect-studio-tutorial13

[5]-Select the Sphere gizmo then click on the (add) Button and select the (Fire effect)
Then click on the (Setup Button)
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[6]-You will see the Fire Parameter is open then
Use the following setting
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[7]-Now set the camera like this in the front view
3dsmax-3dmodellavaeffect-studio-tutorial19

[8]-Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodellavaeffect-studio-tutorial20

3d model converter
3d model creator
3d model design

3dsmax 3dmodel makeup box studio tutorial

Wednesday, September 10th, 2008

Here I will tell you about 3dsmax 3dmodel makeup box studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Edit poly Modifier techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a two Chamfer Box in the front view and set like this in the top view
3dsmax-3dmodelmakeupbox-studio-tutorial1

3dsmax-3dmodelmakeupbox-studio-tutorial2

3dsmax-3dmodelmakeupbox-studio-tutorial3

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3dsmax-3dmodelmakeupbox-studio-tutorial5

[2]-Use the following setting again create a Chamfer Box
And set like this in the top view
3dsmax-3dmodelmakeupbox-studio-tutorial6

[3]-Select the Chamfer Box click on the Boolean > Pick Operand B Then click on the box
Like this
3dsmax-3dmodelmakeupbox-studio-tutorial7

3dsmax-3dmodelmakeupbox-studio-tutorial8

[4]-Now your Object should like this in the perspective view
3dsmax-3dmodelmakeupbox-studio-tutorial9

[5]-Click on the circle button and use the following setting
Create a circle like this in the top view
3dsmax-3dmodelmakeupbox-studio-tutorial10

3dsmax-3dmodelmakeupbox-studio-tutorial11

3dsmax-3dmodelmakeupbox-studio-tutorial12

[6]-Select the circle drag it and release you will see
The clone option window is open then uses the following setting
Set circle like this in the top view
3dsmax-3dmodelmakeupbox-studio-tutorial13

3dsmax-3dmodelmakeupbox-studio-tutorial14

[7]-Open the Rendering palette
Then use the following setting
Your circle should like this in the Top view
3dsmax-3dmodelmakeupbox-studio-tutorial15

3dsmax-3dmodelmakeupbox-studio-tutorial16

[8]-Now apply the Turbo Smooth Modifier and use the following setting
Now your object should like this in the top view
3dsmax-3dmodelmakeupbox-studio-tutorial17

3dsmax-3dmodelmakeupbox-studio-tutorial18

[9]-Use the following setting create a cylinder like this in top view
Select the cylinder drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the top view
3dsmax-3dmodelmakeupbox-studio-tutorial19

3dsmax-3dmodelmakeupbox-studio-tutorial20

3dsmax-3dmodelmakeupbox-studio-tutorial21

[10]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the front view
And apply the Edit Poly Modifier then select the vertex mode in the Edit Poly Modifier
3dsmax-3dmodelmakeupbox-studio-tutorial22

3dsmax-3dmodelmakeupbox-studio-tutorial23

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[11]-Select the Vertex like this in the front view Press (Delete)
Now your image should like this in the perspective view
3dsmax-3dmodelmakeupbox-studio-tutorial25

3dsmax-3dmodelmakeupbox-studio-tutorial26

[12]-Select the polygon Mode in the Edit Poly Modifier
Then select the Polygon like this
Open the Material window make a material like this and assign to the selection
3dsmax-3dmodelmakeupbox-studio-tutorial27

3dsmax-3dmodelmakeupbox-studio-tutorial28

3dsmax-3dmodelmakeupbox-studio-tutorial29

[13]-Select the Polygon Mode in the Edit Poly Modifier
Make a selection like this
Open the Material window creates a material like this and assign to the selection
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[14]-In this Material just select the color and give some shining and assign to the
Body
3dsmax-3dmodelmakeupbox-studio-tutorial35

[15]-In this material just select the color and give some shining and put the retrace map
And assign to the Plane
3dsmax-3dmodelmakeupbox-studio-tutorial36

[16]-Now click on the diffuse map button then select Splat and use the following setting
Now copy the Splat map and paste into the bump like this
3dsmax-3dmodelmakeupbox-studio-tutorial37

3dsmax-3dmodelmakeupbox-studio-tutorial38

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[17]-Now your Material should like this
3dsmax-3dmodelmakeupbox-studio-tutorial41

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3dsmax-3dmodelmakeupbox-studio-tutorial43

[18]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelmakeupbox-studio-tutorial44

3d model program
3d model tutorial
3d motion graphics

3dsmax 3dmodel office chair studio tutorial

Tuesday, September 9th, 2008

Here I will tell you about 3dsmax 3dmodel office chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit Poly Modifier Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodelofficechair-studio-tutorial1

3dsmax-3dmodelofficechair-studio-tutorial2

3dsmax-3dmodelofficechair-studio-tutorial3

[2]-Now click on the NGon use the following setting
Apply the Extrude Modifier then use the following setting
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial4

3dsmax-3dmodelofficechair-studio-tutorial5

3dsmax-3dmodelofficechair-studio-tutorial6

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[3]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the top view and set like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial8

3dsmax-3dmodelofficechair-studio-tutorial9

3dsmax-3dmodelofficechair-studio-tutorial10

[4]-Select the Cylinder now apply the Edit poly Modifier then select polygon mode in the Edit poly Modifier
And make selections like this image as shown below
3dsmax-3dmodelofficechair-studio-tutorial11

3dsmax-3dmodelofficechair-studio-tutorial12

3dsmax-3dmodelofficechair-studio-tutorial13

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial14

3dsmax-3dmodelofficechair-studio-tutorial15

3dsmax-3dmodelofficechair-studio-tutorial16

[6]-Select the polygon mode in the Edit poly Modifier and makes a selections like this
3dsmax-3dmodelofficechair-studio-tutorial17

3dsmax-3dmodelofficechair-studio-tutorial18

3dsmax-3dmodelofficechair-studio-tutorial19

[7]-Now click on the Bevel button you will see the Bevel Polygons palette is open
Use the following setting your object should like this in the front view
now your stand should like this in the Top view
3dsmax-3dmodelofficechair-studio-tutorial20

3dsmax-3dmodelofficechair-studio-tutorial21

3dsmax-3dmodelofficechair-studio-tutorial22

[8]-Use the following setting create a Box like this top set like this in the left view
Now apply the Edit poly Modifier and select the Vertex mode in the Edit poly Modifier
3dsmax-3dmodelofficechair-studio-tutorial23

3dsmax-3dmodelofficechair-studio-tutorial24

3dsmax-3dmodelofficechair-studio-tutorial25

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[9]-Now drag the vertex like this in the left and front view
3dsmax-3dmodelofficechair-studio-tutorial27

3dsmax-3dmodelofficechair-studio-tutorial28

[10]-Now apply the Symmetry Modifier
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial29

3dsmax-3dmodelofficechair-studio-tutorial30

[11]-Now apply the Mesh Smooth Modifier
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial31

3dsmax-3dmodelofficechair-studio-tutorial32

[12]-Use the following setting create a Box like this in the top view
Now apply the Edit Poly Modifier and select the Vertex mode in the Edit poly Modifier
And set the Vertex like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial33

3dsmax-3dmodelofficechair-studio-tutorial34

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[13]-Now apply the Mesh Smooth Modifier
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial38

3dsmax-3dmodelofficechair-studio-tutorial39

[14]-Open the material Window
In the First material just pick the color and give some shining
3dsmax-3dmodelofficechair-studio-tutorial40

[15]-In the Second material Use the following setting create a checker map like this
3dsmax-3dmodelofficechair-studio-tutorial41

3dsmax-3dmodelofficechair-studio-tutorial42

[16]-In the Third Material Just Import Map like this and assign to the given object
3dsmax-3dmodelofficechair-studio-tutorial43

3dsmax-3dmodelofficechair-studio-tutorial44

[17]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelofficechair-studio-tutorial45

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel office desk studio tutorial

Monday, September 8th, 2008

Here I will show you about 3dsmax 3dmodel office desk studio tutorial.
I have used following techniques in this 3ds max tutorial.
Boolean and Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view set the Box like this in the front view
3dsmax-3dmodelofficedesk-studio-tutorial1

3dsmax-3dmodelofficedesk-studio-tutorial2

3dsmax-3dmodelofficedesk-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this in the left view
3dsmax-3dmodelofficedesk-studio-tutorial4

3dsmax-3dmodelofficedesk-studio-tutorial5

3dsmax-3dmodelofficedesk-studio-tutorial6

[3]-Now click on the Bevel Button and you will see the Bevel polygon palette is open
Then use the following setting your image should like this in the perspective view
3dsmax-3dmodelofficedesk-studio-tutorial7

3dsmax-3dmodelofficedesk-studio-tutorial8

3dsmax-3dmodelofficedesk-studio-tutorial9

[4]-Select polygon mode in the editable poly
And make a selection like this in the front view
Now click on the Extrude Button and you will see the Extrude polygon palette is open
Then use the following setting
3dsmax-3dmodelofficedesk-studio-tutorial10

3dsmax-3dmodelofficedesk-studio-tutorial11

3dsmax-3dmodelofficedesk-studio-tutorial12

3dsmax-3dmodelofficedesk-studio-tutorial13

[5]-Again select polygon mode in the editable poly
And make a selection like this in the front view
Now click on the Extrude Button and you will see the Extrude polygon palette is open
Then use the following setting
3dsmax-3dmodelofficedesk-studio-tutorial14

3dsmax-3dmodelofficedesk-studio-tutorial15

3dsmax-3dmodelofficedesk-studio-tutorial16

3dsmax-3dmodelofficedesk-studio-tutorial17

[6]-And again select polygon mode in the editable poly
And make a selection like this in the front view
Now click on the Extrude Button and you will see the Extrude polygon palette is open
Then use the following setting
3dsmax-3dmodelofficedesk-studio-tutorial18

3dsmax-3dmodelofficedesk-studio-tutorial19

3dsmax-3dmodelofficedesk-studio-tutorial20

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[7]-Now your object should like this in the perspective
3dsmax-3dmodelofficedesk-studio-tutorial22

[8]-Use the following setting create a box like this in the top view
Set the box like this in the perspective
3dsmax-3dmodelofficedesk-studio-tutorial23

3dsmax-3dmodelofficedesk-studio-tutorial24

3dsmax-3dmodelofficedesk-studio-tutorial25

[9]-Select the Desk click on the Boolean > Pick Operand B Then click on the box
Like this
3dsmax-3dmodelofficedesk-studio-tutorial26

3dsmax-3dmodelofficedesk-studio-tutorial27

3dsmax-3dmodelofficedesk-studio-tutorial28

[10]-Now your object should like this in the perspective
3dsmax-3dmodelofficedesk-studio-tutorial29

[11]-Use the following setting create a box like this in the front view
Set like this in the perspective view
3dsmax-3dmodelofficedesk-studio-tutorial30

3dsmax-3dmodelofficedesk-studio-tutorial31

[12]-Select the box now apply the Edit poly modifier then make a selection like this in the front view
3dsmax-3dmodelofficedesk-studio-tutorial32

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3dsmax-3dmodelofficedesk-studio-tutorial34

[13]-Now click on the Bevel Button and you will see the Bevel polygon palette is open
Then use the following setting your image should like this in the front view
3dsmax-3dmodelofficedesk-studio-tutorial35

3dsmax-3dmodelofficedesk-studio-tutorial36

3dsmax-3dmodelofficedesk-studio-tutorial37

[14]-Select the Box drag it and release you will see the clone option is open use the following setting
Then set the Box like this image as shown below
3dsmax-3dmodelofficedesk-studio-tutorial38

3dsmax-3dmodelofficedesk-studio-tutorial39

3dsmax-3dmodelofficedesk-studio-tutorial40

[15]-Use the following setting create a Chamfer Box like this in the Top view
3dsmax-3dmodelofficedesk-studio-tutorial41

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[16]-Use the following setting create a box like this in the Top view
Set like this in the front view
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[17]-Select the Box drag it and release you will see the clone option is open use the following setting
Then set the Box like this image as shown below
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[18]-Click on the Circle button use the following setting create a circle
Open the rendering palette and use the following setting set like this in the frront view
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[19]-Use the following setting Sphere like this in the front view
And select the Sphere and Circle drag it and release you will see the clone option
Is open then use the following setting
Then set the tube like this image as shown below
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[20]-Open the Material window
In the First material just import wood Jpg and assign to the desk
In the Second material just pick the color and give some shining and assign to the Knob
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[21]-After assign the material and you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelofficedesk-studio-tutorial58

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3dsmax 3dmodel people mover studio tutorial

Sunday, September 7th, 2008

Here I will show you about 3dsmax 3dmodel people mover studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline and Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view and set like this in the front view
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[2]-Now apply the Edit Poly Modifier and select the Polygon Mode
Select the (Ignore Back facing) Option
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[3]-Now make a selection like this
And press (Delete)
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[4]-Your object should like this in the front view
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[5]-Select the Polygon Mode in the Edit Poly
Active the (Ignore Back facing) Option
Then Make a selection like this in the top view
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[6]-Your image should like this in the Top view and perspective view
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[7]-Use the following setting create a two Chamfer Box and
Set like this in the left view
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[8]-Select the Chamfer box Drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the left view
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[9]-Click on the line button and open the Rendering palette
Then use the following setting create a line like this in the top view
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[10]-Select the line drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the left view
Now treatment for other line
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[11]-Click on the circle button and apply the Extrude modifier and use the following setting
Create a circle like this in the front view
Now create one more copy of the circle with the help of clone option
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[12]-Now your image should like this in the front view
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[13]-Click on the text and use the following setting and apply the Extrude modifier
Now set the text like this in the Front view
Now create one more copy of the text with the help of clone option
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[14]-Now your image should like this in the front view
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[15]-Open the material window
In the all material select the Colors and give some shining then assign to the given object
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[16]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelpeoplemover-studio-tutorial39

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3dsmax 3dmodel pepsi My-cane studio tutorial

Saturday, September 6th, 2008

Here I will show you about 3dsmax 3dmodel Pepsi My-cane studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly Modifier and Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view and set like this in the front view
3dsmax-3dmodel-pepsimycane-studio-tutorial.jpg1

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[2]-Now apply the Edit Poly Modifier and select the Polygon Mode
In the Edit poly Modifier and make a selection likes this
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