Archive for the ‘3D Max Tutorials’ Category

3dsmax 3d model puzzle game studio tutorial

Thursday, September 4th, 2008

Here I will tell you about 3dsmax 3d model puzzle game studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Shape > Spline > Rectangle and use the following setting
Create a Rectangle in the top view set like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial1

3dsmax-3dpuzzlegamemodel-studio-tutorial2

3dsmax-3dpuzzlegamemodel-studio-tutorial3

[2]-Select the Rectangle right click and select the Editable Spline
Then select the Vertex Mode in the Editable Spline
Then select the Insert Button and set the vertex like this
3dsmax-3dpuzzlegamemodel-studio-tutorial4

3dsmax-3dpuzzlegamemodel-studio-tutorial5

3dsmax-3dpuzzlegamemodel-studio-tutorial6

[3]-Your vertex should like this and again set the two more vertexes like this
Same step for other vertex your spline should like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial7

3dsmax-3dpuzzlegamemodel-studio-tutorial8

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[4]-Select the vertex like this then right click and select the (Smooth mode)
Your spline should like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial11

3dsmax-3dpuzzlegamemodel-studio-tutorial12

3dsmax-3dpuzzlegamemodel-studio-tutorial13

[5]-With Still select the vertex now change the mode smooth to Bezier
Drag the vertex like this now after drags all vertexes your spline should like this
In the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial14

3dsmax-3dpuzzlegamemodel-studio-tutorial15

3dsmax-3dpuzzlegamemodel-studio-tutorial16

[6]-Now apply the Bevel Modifier and use the following setting
Your image should like this in the top view
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3dsmax-3dpuzzlegamemodel-studio-tutorial18

3dsmax-3dpuzzlegamemodel-studio-tutorial19

[7]-Open the material window
Click on the map button an import a map like this
This material assign to the Plane
3dsmax-3dpuzzlegamemodel-studio-tutorial20

3dsmax-3dpuzzlegamemodel-studio-tutorial21

[8]-Again click on the Map button an import a map like this
Before assign the map to the puzzles open the coordinate palette
And select the (Environment) option in the coordinate palette
Then assign the material to the Puzzles
3dsmax-3dpuzzlegamemodel-studio-tutorial22

3dsmax-3dpuzzlegamemodel-studio-tutorial23

[10]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching

3dsmax-3dpuzzlegamemodel-studio-tutorial24

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel Radiosity effect studio tutorial

Wednesday, September 3rd, 2008

Here I will tell you about 3dsmax 3dmodel Radiosity effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to work Radiosity on the Text

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view and set like this in the perspective view
3dsmax-3dmodelradiosityeffect-studio-tutorial1

3dsmax-3dmodelradiosityeffect-studio-tutorial2

3dsmax-3dmodelradiosityeffect-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodelradiosityeffect-studio-tutorial4

3dsmax-3dmodelradiosityeffect-studio-tutorial5

3dsmax-3dmodelradiosityeffect-studio-tutorial6

[3]-Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view set like this in the front view
3dsmax-3dmodelradiosityeffect-studio-tutorial7

3dsmax-3dmodelradiosityeffect-studio-tutorial8

3dsmax-3dmodelradiosityeffect-studio-tutorial9

[4]-use the following setting creates a cup like this in the perspective view
3dsmax-3dmodelradiosityeffect-studio-tutorial10

3dsmax-3dmodelradiosityeffect-studio-tutorial11

[5]-Select the a cup drag it and release you will see the clone option window is open
Use the following setting your object should like this in the front view
3dsmax-3dmodelradiosityeffect-studio-tutorial12

3dsmax-3dmodelradiosityeffect-studio-tutorial13

[6]-Click on the text button and create a text like this
Open the rendering palette and use the following setting
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3dsmax-3dmodelradiosityeffect-studio-tutorial15

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[7]-Set the text like this in the front view
3dsmax-3dmodelradiosityeffect-studio-tutorial18

[8]-Open the Material Window
Click on the Standard Button > Advanced Lighting Override
You will see the Advanced Lighting Override window is open and use the following setting
Your material should like this then assign to the text
3dsmax-3dmodelradiosityeffect-studio-tutorial19

3dsmax-3dmodelradiosityeffect-studio-tutorial20

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[9]-In this material just import a map like this and assign to the wall
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[10]-In this material open the map palette and put the Retrace map in the Refraction
Your material should like this and this material assign to the teapot
3dsmax-3dmodelradiosityeffect-studio-tutorial24

3dsmax-3dmodelradiosityeffect-studio-tutorial25

[11]-Now click on the Rendering > Advance Lighting > Radiosity
And use the following setting
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3dsmax-3dmodelradiosityeffect-studio-tutorial27

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[12]-Now finally the click on the Start Button
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[13]-After apply Radiosity you will see the final image is ready
Save the file in your folder
Thanks for watching

3dsmax-3dmodelradiosityeffect-studio-tutorial31

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmodel receiver studio tutorial

Tuesday, September 2nd, 2008

Here I will you explain about 3dsmax 3dmodel receiver studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD modifier and Bend modifier techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Extended primitives > Chamfer Box Use the following Setting creates a Two box like this
In the top view and set like this in the top view
3dsmax-3dmodelreciever-studio-tutorial1

3dsmax-3dmodelreciever-studio-tutorial2

3dsmax-3dmodelreciever-studio-tutorial3

[2]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial4

3dsmax-3dmodelreciever-studio-tutorial5

3dsmax-3dmodelreciever-studio-tutorial6

[3]-Now apply the turbo Smooth Modifier and use the following setting
Your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial7

3dsmax-3dmodelreciever-studio-tutorial8

[4]-Use the following setting again create a Chamfer Box like this in the top
set like this in the front view
3dsmax-3dmodelreciever-studio-tutorial9

3dsmax-3dmodelreciever-studio-tutorial10

[5]-Now apply the FFD Modifier and select the control point
3dsmax-3dmodelreciever-studio-tutorial11

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[6]-Select the three points like this and drag like this in the front view
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[7]-Now your control point should like this in the front view
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[8]-Now select the left side control point like this and drag like this in the front view
3dsmax-3dmodelreciever-studio-tutorial16

3dsmax-3dmodelreciever-studio-tutorial17

[9]-Same treatment for right side control point
Now your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial18

[10]-Now click on the Select and Uniform Scale button in the main toolbar
Select the control point like this and drag into it
3dsmax-3dmodelreciever-studio-tutorial19

3dsmax-3dmodelreciever-studio-tutorial20

[11]-Use the following setting create a Helix like this in the left view
Set the Helix like this in the front view
3dsmax-3dmodelreciever-studio-tutorial21

3dsmax-3dmodelreciever-studio-tutorial22

3dsmax-3dmodelreciever-studio-tutorial23

[12]-Open the rendering palette and use the following setting
Now your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial24

3dsmax-3dmodelreciever-studio-tutorial25

[13]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
3dsmax-3dmodelreciever-studio-tutorial26

3dsmax-3dmodelreciever-studio-tutorial27

[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelreciever-studio-tutorial28

blender 3d models
bryce 3d graphics
create 3d models

3ds max 3d model relaxing chair studio tutorial

Monday, September 1st, 2008

Here I will show you about 3ds max 3d model relaxing chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Bend Modifier techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the Perspective view
3dsmax-3dmodelrelexingchair-studio-tutorial1

3dsmax-3dmodelrelexingchair-studio-tutorial2

3dsmax-3dmodelrelexingchair-studio-tutorial3

[2]-Click on the Line Button create a shape like this in the front view
Open the rendering palette and set the (Thickness: 10)
3dsmax-3dmodelrelexingchair-studio-tutorial4

3dsmax-3dmodelrelexingchair-studio-tutorial5

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[3]-Now apply the Mesh Smooth Modifier with the (Illustration: 2)
Your line should like this in the front view
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3dsmax-3dmodelrelexingchair-studio-tutorial8

[4]-Select the line drag it and release you will see the clone option is open use the following setting
Then set the line like this in the front view image as shown below
3dsmax-3dmodelrelexingchair-studio-tutorial9

3dsmax-3dmodelrelexingchair-studio-tutorial10

[5]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view set like this
3dsmax-3dmodelrelexingchair-studio-tutorial11

3dsmax-3dmodelrelexingchair-studio-tutorial12

3dsmax-3dmodelrelexingchair-studio-tutorial13

[6]-Select the Chamfer Box drag it and release you will see the clone option is open use the following setting
Then set the Chamfer Box like this in the top view
3dsmax-3dmodelrelexingchair-studio-tutorial14

3dsmax-3dmodelrelexingchair-studio-tutorial15

[7]-Now apply the Bend Modifier With the (Angle: 59)
And in the Bend Axis select the (X)
Your chamfer box should like this in the front view
3dsmax-3dmodelrelexingchair-studio-tutorial16

3dsmax-3dmodelrelexingchair-studio-tutorial17

3dsmax-3dmodelrelexingchair-studio-tutorial18

[8]-Now click on the Mirror Button and use the following setting
Your image should like this in the front view
3dsmax-3dmodelrelexingchair-studio-tutorial19

3dsmax-3dmodelrelexingchair-studio-tutorial20

3dsmax-3dmodelrelexingchair-studio-tutorial21

[9]-Select the one Chamfer Box drag it and release it you will see the clone option palette
Is open use the following setting now set the chamfer box like this in the front view
3dsmax-3dmodelrelexingchair-studio-tutorial22

3dsmax-3dmodelrelexingchair-studio-tutorial23

[10]-Open the material window
Use the following setting create material like this
Then assign to the given object
3dsmax-3dmodelrelexingchair-studio-tutorial24

3dsmax-3dmodelrelexingchair-studio-tutorial25

[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelrelexingchair-studio-tutorial26

3d model program
3d model tutorial
3d motion graphics

3dsmax 3d model Reporter mike studio tutorial

Sunday, August 31st, 2008

Here I will tell you about 3dsmax 3d model Reporter mike studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a Reporter mike in the 3dsmax.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the left view and set like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial1

3dsmax-3dmodelreportermic-studio-tutorial2

3dsmax-3dmodelreportermic-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer box and use the following setting
Create a Chamfer box in the top view and set like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial4

3dsmax-3dmodelreportermic-studio-tutorial5

3dsmax-3dmodelreportermic-studio-tutorial6

[3]-Use the following setting create a sphere like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial7

3dsmax-3dmodelreportermic-studio-tutorial8

[4]-Now click on the (Select & Uniform Scale) tool and drag the sphere like this
3dsmax-3dmodelreportermic-studio-tutorial9

3dsmax-3dmodelreportermic-studio-tutorial10

[5]-Click on the Geometry > Standard primitives > Tube
Use the following setting create a tube like this in the left
Your image should like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial11

3dsmax-3dmodelreportermic-studio-tutorial12

3dsmax-3dmodelreportermic-studio-tutorial13

3dsmax-3dmodelreportermic-studio-tutorial14

[6]-Open the material window
Import a map like this
3dsmax-3dmodelreportermic-studio-tutorial15

3dsmax-3dmodelreportermic-studio-tutorial16

[7]-Again open the material window
Make a material like this assign to the given object
3dsmax-3dmodelreportermic-studio-tutorial17

3dsmax-3dmodelreportermic-studio-tutorial18

3dsmax-3dmodelreportermic-studio-tutorial19

[8]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelreportermic-studio-tutorial20

3d model converter
3d model creator
3d model design

3dsmax 3dmodel ring studio tutorial

Saturday, August 30th, 2008

Here I will tell you about 3dsmax 3dmodel ring studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodel-ring-studio-tutorial1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodel-ring-studio-tutorial2

3dsmax-3dmodel-ring-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodel-ring-studio-tutorial4

3dsmax-3dmodel-ring-studio-tutorial5

[3]-Click on the Geometry > Standard primitives > Tube and use the following setting
Create a Plane in the Left view set like this in the Left view
3dsmax-3dmodel-ring-studio-tutorial6

3dsmax-3dmodel-ring-studio-tutorial7

[4]-Select the Tube and covert into the Editable Poly
Then select the Polygon Mode in the Editable Poly
Make a selection like this
3dsmax-3dmodel-ring-studio-tutorial8

3dsmax-3dmodel-ring-studio-tutorial9

3dsmax-3dmodel-ring-studio-tutorial10

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-ring-studio-tutorial11

3dsmax-3dmodel-ring-studio-tutorial12

[6]-Now apply the Turbo Smooth
Your object should like this
3dsmax-3dmodel-ring-studio-tutorial13

3dsmax-3dmodel-ring-studio-tutorial14

[7]-Click on the Geometry > Standard primitives > Geo sphere
Create Geo sphere like this front view
3dsmax-3dmodel-ring-studio-tutorial15

3dsmax-3dmodel-ring-studio-tutorial16

[8]-Select the Geo sphere drag it and release you will see the clone option is open use the following setting
Then set the Geo sphere like this image as shown below
3dsmax-3dmodel-ring-studio-tutorial17

3dsmax-3dmodel-ring-studio-tutorial18

[9]-Open the material Widow click on the Standard Button then select the Glass [Physics_phen]
And use the following setting your material should like this
3dsmax-3dmodel-ring-studio-tutorial19

3dsmax-3dmodel-ring-studio-tutorial20

3dsmax-3dmodel-ring-studio-tutorial21

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[10]-Use the following setting create a two material like this
Assign to the given object
3dsmax-3dmodel-ring-studio-tutorial23

3dsmax-3dmodel-ring-studio-tutorial24

3dsmax-3dmodel-ring-studio-tutorial25

[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
3dsmax-3dmodel-ring-studio-tutorial26

stock 3d models
vrml model
working model 3d

3ds max 3d model road cone studio tutorial

Friday, August 29th, 2008

Here I will show you about 3ds max 3d model road cone studio tutorial
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the perspective view
3dsmax-3dmodelroadcone-studio-tutorial1

3dsmax-3dmodelroadcone-studio-tutorial2

3dsmax-3dmodelroadcone-studio-tutorial3

[2]-Click on the NGon button and create a NGon in the front view
And apply the Bevel Modifier and use the following setting
3dsmax-3dmodelroadcone-studio-tutorial4

3dsmax-3dmodelroadcone-studio-tutorial5

3dsmax-3dmodelroadcone-studio-tutorial6

[3]-Your NGon should like this in the front view
3dsmax-3dmodelroadcone-studio-tutorial7

[4]-Use the following setting create one more NGon in the top view
And apply the Extrude Modifier then set the NGon just above the big NGon
3dsmax-3dmodelroadcone-studio-tutorial8

3dsmax-3dmodelroadcone-studio-tutorial9

[5]-Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the top view and set like this in the front view
3dsmax-3dmodelroadcone-studio-tutorial10

3dsmax-3dmodelroadcone-studio-tutorial11

3dsmax-3dmodelroadcone-studio-tutorial12

[6]-Select the Cone right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this opens the Material window then makes a material like this
Assign to the selection object
3dsmax-3dmodelroadcone-studio-tutorial13

3dsmax-3dmodelroadcone-studio-tutorial14

3dsmax-3dmodelroadcone-studio-tutorial15

3dsmax-3dmodelroadcone-studio-tutorial16

[7]-Select the Polygon mode on the Editable poly
Then make a selection like this
Open the material window and make a material like this
And assign to the Selection
3dsmax-3dmodelroadcone-studio-tutorial17

3dsmax-3dmodelroadcone-studio-tutorial18

3dsmax-3dmodelroadcone-studio-tutorial19

[8]-Again open the material Window Make a two material like this
3dsmax-3dmodelroadcone-studio-tutorial20

3dsmax-3dmodelroadcone-studio-tutorial21

[9]-Click on the line button create a shape like this
In the front view
3dsmax-3dmodelroadcone-studio-tutorial22

3dsmax-3dmodelroadcone-studio-tutorial23

[10]-Now apply the Lathe, Shell and Turbo Smooth Modifier and use the following setting
3dsmax-3dmodelroadcone-studio-tutorial24

3dsmax-3dmodelroadcone-studio-tutorial25

3dsmax-3dmodelroadcone-studio-tutorial26

[11]-Now your image should like this in the front view
Select the object assign the material like this
3dsmax-3dmodelroadcone-studio-tutorial27

3dsmax-3dmodelroadcone-studio-tutorial28

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelroadcone-studio-tutorial29

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmodel letterbox studio tutorial

Thursday, August 28th, 2008

Here I will tell you about 3dsmax 3dmodel letterbox studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline and Editable poly modeling techniques.

[1]-Now click on the Circle tool use the following setting
Make the Circle like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial1

3dsmax-3dmodelletterbox-studio-tutorial2

3dsmax-3dmodelletterbox-studio-tutorial3

[2]-Use the following setting Make the rectangle like this in the front view
Set like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial4

3dsmax-3dmodelletterbox-studio-tutorial5

[3]-Select the both spline Box right click Convert into Editable spline then select spline mode in the Editable spline
And make a selection like this image as shown below
3dsmax-3dmodelletterbox-studio-tutorial6

3dsmax-3dmodelletterbox-studio-tutorial7

[4]-Now select one spline then click on the Attach multiple button then select the second spline
3dsmax-3dmodelletterbox-studio-tutorial8

[5]-Now select one spline then select the spline mode in the Editable spline
Now pick the Boolean then click on the other spline like this images shown below
3dsmax-3dmodelletterbox-studio-tutorial9

3dsmax-3dmodelletterbox-studio-tutorial10

[6]-After Boolean the spline your spline should like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial11

[7]-Now apply Extrude Modifier and use the following setting
Your image should like this in the left view
3dsmax-3dmodelletterbox-studio-tutorial12

3dsmax-3dmodelletterbox-studio-tutorial13

[8]-select the object right click Convert into Editable poly then select polygon mode in the Editable poly
And make a selection like this then click on the (Delete) button now apply the shell modifier
3dsmax-3dmodelletterbox-studio-tutorial14

3dsmax-3dmodelletterbox-studio-tutorial15

3dsmax-3dmodelletterbox-studio-tutorial16

3dsmax-3dmodelletterbox-studio-tutorial17

[9]-Now your image should like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial18

[10]-Now select the polygon mode in the Editable poly and open the Extrude Window
Then use the following setting
3dsmax-3dmodelletterbox-studio-tutorial19

3dsmax-3dmodelletterbox-studio-tutorial20

3dsmax-3dmodelletterbox-studio-tutorial21

[11]-Now click on the cylinder button and use the following setting
Set the cylinder like this in the front view
3dsmax-3dmodelletterbox-studio-tutorial22

3dsmax-3dmodelletterbox-studio-tutorial23

3dsmax-3dmodelletterbox-studio-tutorial24

[12]-Create a line like this with help of line tool and apply the Extrude modifier
3dsmax-3dmodelletterbox-studio-tutorial25

3dsmax-3dmodelletterbox-studio-tutorial26

3dsmax-3dmodelletterbox-studio-tutorial27

[13]-Use the following setting create a plane like this in the top view
Now create line like this with help of line tool
3dsmax-3dmodelletterbox-studio-tutorial28

3dsmax-3dmodelletterbox-studio-tutorial29

3dsmax-3dmodelletterbox-studio-tutorial30

[14]-Use the following setting create a rectangle like this in the top view
Your image should like this
3dsmax-3dmodelletterbox-studio-tutorial31

3dsmax-3dmodelletterbox-studio-tutorial32

[15]-Open the material windows make a four material like this
3dsmax-3dmodelletterbox-studio-tutorial33

3dsmax-3dmodelletterbox-studio-tutorial34

3dsmax-3dmodelletterbox-studio-tutorial35

3dsmax-3dmodelletterbox-studio-tutorial36

[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelletterbox-studio-tutorial37

3d model program
3d model tutorial
3d motion graphics

3dsmax 3dmodel Study lamp studio tutorial

Wednesday, August 27th, 2008

Here I will tell you about 3dsmax 3dmodel Study lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Mental ray effect and spline modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodel-Studylamp-studio-tutorial1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodel-Studylamp-studio-tutorial2

3dsmax-3dmodel-Studylamp-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
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[3]-Click on the Geometry > Standard primitives > Sphere and use the following setting
Create a Sphere in the top view set like this in the front view
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[4]-Click on the Select and Uniform Scale in the main toolbar and drag like this in the top view
Your sphere should like this in the front view
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[5]-Use the following setting create a tube like this in the top view
Set like this in the front view
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[6]-Click on the line tool and create a line like this in the front view and open the
Rendering palette then use the following setting your line should like this in the front view
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[7]-Again the Use the following setting create a tube like this in the left view
Set like this in the front view
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[8]-Use the following setting create a two tube like this in the left view
Set like this in the front view
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[9]-Select the big tube click on the Boolean > Pick Operand B
Then click on the small tube like this
Now your tube should like this in the front view
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[10]-Now apply the shell modifier and use the following setting
your object should like this in the front view
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[11]-Use the following setting create a cylinder like this in the left view
Set the cylinder like this in the front view
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[12]-Now set the three omni like this in the front view
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[13]-Open the material window
Click on the Image-30 Standard Button and select the Architectural then select the Metal Polished
And use the following setting now your material should like this
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[14]-Use the following setting create material like this and assign to the cylinder
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[15]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-Studylamp-studio-tutorial36

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3dsmax 3d mental ray effect studio tutorial

Tuesday, August 26th, 2008

Here I will tell you about 3dsmax 3d mental ray effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
Mental ray techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmentalrayeffect-studio-tutorial1

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[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
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[3]-Click on the Geometry > Extended primitives > Torus Knot and use the following setting
Create a Torus Knot in the top view set like this in the front view
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[4]-Open the material Widow click on the Standard Button then select the Glass [Physics_ phen]
And use the following setting your material should like this
And assign the object
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[5]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
3dsmax-3dmentalrayeffect-studio-tutorial14

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