Archive for the ‘3D Max Tutorials’ Category

3dsmax 3dmodel battery studio tutorial

Monday, August 25th, 2008

Here I will show you about 3dsmax 3dmodel battery studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view
3dsmax-3dmodel-battery-studio-tutorial1

3dsmax-3dmodel-battery-studio-tutorial2

3dsmax-3dmodel-battery-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial4

3dsmax-3dmodel-battery-studio-tutorial5

3dsmax-3dmodel-battery-studio-tutorial6

[3]-Now click on the Extrude button 3dsmax-3dmodel-battery-studio-tutorial7 you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial8

3dsmax-3dmodel-battery-studio-tutorial9

[4]-Select the polygon mode in the editable poly and make a selection like this
3dsmax-3dmodel-battery-studio-tutorial10

3dsmax-3dmodel-battery-studio-tutorial11

[5]-Click on the Extrude button 3dsmax-3dmodel-battery-studio-tutorial12 you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial13

3dsmax-3dmodel-battery-studio-tutorial14

[6]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box top view your object should like this in the top view
3dsmax-3dmodel-battery-studio-tutorial15

3dsmax-3dmodel-battery-studio-tutorial16

3dsmax-3dmodel-battery-studio-tutorial17

[7]-Use the following setting Create a another Chamfer Box in the top view port
Now select the Chamfer Box drag it and release you will see the clone option is open use the following setting
Then set the Chamfer Box like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial18

3dsmax-3dmodel-battery-studio-tutorial19

3dsmax-3dmodel-battery-studio-tutorial20

[8]-Use the following setting Create a another Chamfer Box in the top view port
Put the Chamfer Box like this in the front view
3dsmax-3dmodel-battery-studio-tutorial21

3dsmax-3dmodel-battery-studio-tutorial22

[9]-Then select Chamfer Box right clicks Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial23

3dsmax-3dmodel-battery-studio-tutorial24

3dsmax-3dmodel-battery-studio-tutorial25

3dsmax-3dmodel-battery-studio-tutorial26

[10]-Now click on the Extrude button (Image-26) you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial27

3dsmax-3dmodel-battery-studio-tutorial28

[11]-Again use the following setting create a chamfer box in the top view port
3dsmax-3dmodel-battery-studio-tutorial29

3dsmax-3dmodel-battery-studio-tutorial30

[12]-Select the chamfer box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial31

3dsmax-3dmodel-battery-studio-tutorial32

3dsmax-3dmodel-battery-studio-tutorial33

[13]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial34

3dsmax-3dmodel-battery-studio-tutorial35

[14]-Use the following setting creates a Cone in the top view and applies the turbo Smooth modifier
Set the Illustration: 3 your object should like this in the front view
3dsmax-3dmodel-battery-studio-tutorial36

3dsmax-3dmodel-battery-studio-tutorial37

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[15]-Now select the Cone drag it and release you will see the clone option is open use the following setting
Then set the Cone like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial40

3dsmax-3dmodel-battery-studio-tutorial41

[16]-Click on the Text button then open the text properties and write a text (EXIDE) and apply the bevel modifier
Use the following setting set the text like this in the front view now same step other texts
3dsmax-3dmodel-battery-studio-tutorial42

3dsmax-3dmodel-battery-studio-tutorial43

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[17]-Click on the Geometry > Standard primitives > Plane use the following setting set the plane like this
In the perspective view port
3dsmax-3dmodel-battery-studio-tutorial47

3dsmax-3dmodel-battery-studio-tutorial48

[18]-Open the material window and make a three material like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial49

3dsmax-3dmodel-battery-studio-tutorial50

3dsmax-3dmodel-battery-studio-tutorial51

[19]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodel-battery-studio-tutorial52

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel book studio tutorial

Sunday, August 24th, 2008

Here I will tell you about 3dsmax 3dmodel book studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view set like this in the front view
3dsmax-3dmodelbook-studio-tutorial1

3dsmax-3dmodelbook-studio-tutorial2

3dsmax-3dmodelbook-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodelbook-studio-tutorial4

3dsmax-3dmodelbook-studio-tutorial5

3dsmax-3dmodelbook-studio-tutorial6

[3]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting
3dsmax-3dmodelbook-studio-tutorial7

[4]-your image should like this the four view port now arrow locates the polygons are slightly drag in
3dsmax-3dmodelbook-studio-tutorial8

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3dsmax-3dmodelbook-studio-tutorial11

[5]-Select the Vertex mode in the Editable poly and select the vertexes like this
3dsmax-3dmodelbook-studio-tutorial12

3dsmax-3dmodelbook-studio-tutorial13

[6]-Now set the vertex like this Image as shown below
3dsmax-3dmodelbook-studio-tutorial14

[7]-Now click on the Line tool open the rendering palette then use the following setting
Make a line like this image a shown below
3dsmax-3dmodelbook-studio-tutorial15

3dsmax-3dmodelbook-studio-tutorial16

3dsmax-3dmodelbook-studio-tutorial17

[8]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the line like this image as shown below
3dsmax-3dmodelbook-studio-tutorial18

3dsmax-3dmodelbook-studio-tutorial19

[9]-Open the material window and make a three material
In the first Material Just import Jpg image and assign at the front of cover page of the book
With the of selects the polygon get assign to the selection
In the Second material just select the black color and assign to the lines
In the third Material Select White color in the Multi-layer and assign to the white page same step like material first
3dsmax-3dmodelbook-studio-tutorial20

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[10]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelbook-studio-tutorial24

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmodel chess pawn tutorial

Saturday, August 23rd, 2008

Here I will tell you about 3dsmax 3dmodel chess pawn tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a green glass effect with the help of ray trace effect.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodelchesspawn-tutorial.jpg1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodelchesspawn-tutorial.jpg2

3dsmax-3dmodelchesspawn-tutorial.jpg3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodelchesspawn-tutorial.jpg4

3dsmax-3dmodelchesspawn-tutorial.jpg5

3dsmax-3dmodelchesspawn-tutorial.jpg6

[3]-Now click on the line button create a shape like this with the help of line tool
In the front view
3dsmax-3dmodelchesspawn-tutorial.jpg7

3dsmax-3dmodelchesspawn-tutorial.jpg8

[4]-Now apply the lathe & Turbo smooth modifier
Then use the following setting
3dsmax-3dmodelchesspawn-tutorial.jpg9

3dsmax-3dmodelchesspawn-tutorial.jpg10

[5]-Your image should like this in the front view
3dsmax-3dmodelchesspawn-tutorial.jpg11

[6]-Click on the sphere button and create a sphere like this in the top view
Put like this in the front view
3dsmax-3dmodelchesspawn-tutorial.jpg12

3dsmax-3dmodelchesspawn-tutorial.jpg13

3dsmax-3dmodelchesspawn-tutorial.jpg14

[7]-Create a shape like this with the help of line tool in the front view
Then apply the Extrude modifier
3dsmax-3dmodelchesspawn-tutorial.jpg15

3dsmax-3dmodelchesspawn-tutorial.jpg16

[8]-Select the Shape right click Convert into Editable poly then select Vertex mode in the Editable poly
And make a selection like this image as shown below
3dsmax-3dmodelchesspawn-tutorial.jpg17

3dsmax-3dmodelchesspawn-tutorial.jpg18

[9]-Now adjust the vertex like this in the front view and left view
3dsmax-3dmodelchesspawn-tutorial.jpg19

3dsmax-3dmodelchesspawn-tutorial.jpg20

[10]-Select the shape click on the 3dsmax-3dmodelchesspawn-tutorial.jpg21 Mirror Button you will see the mirror
Window is open then use the following setting your image should like this in the left view
3dsmax-3dmodelchesspawn-tutorial.jpg22

3dsmax-3dmodelchesspawn-tutorial.jpg23

[11]-Open the material window click on the 3dsmax-3dmodelchesspawn-tutorial.jpg24 Standard Button and select the (Glass [Physics_Phen]
You will see the (Glass [Physics_Phen] window is open use the following setting your material should like this
3dsmax-3dmodelchesspawn-tutorial.jpg25

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3dsmax-3dmodelchesspawn-tutorial.jpg27

[12]-In the Second material just import a bricks jpg and assign to the Plane
3dsmax-3dmodelchesspawn-tutorial.jpg28

[13]-Now click on the omni and set the omni like this in the front View
3dsmax-3dmodelchesspawn-tutorial.jpg29

3dsmax-3dmodelchesspawn-tutorial.jpg30

[14]-After set the light Press (F9) you will see the final image is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelchesspawn-tutorial.jpg31

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel clip board studio tutorial

Friday, August 22nd, 2008

Here I will tell you about 3dsmax 3dmodel clip board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline and Boolean modeling techniques.

[1]-Now click on the Rectangle tool use the following setting
Make the Rectangle like this in the top view
3dsmax-3dmodelclipboard-studio-tutorial1

3dsmax-3dmodelclipboard-studio-tutorial2

3dsmax-3dmodelclipboard-studio-tutorial3

[2]-Now apply the Extrude Modifier and use the following setting
Your rectangle should like this in the front view
3dsmax-3dmodelclipboard-studio-tutorial4

3dsmax-3dmodelclipboard-studio-tutorial5

[3]-Use the following setting create a rectangle like this in the top
And apply the Extrude Modifier and use the following setting
Your object should like this in the top view
3dsmax-3dmodelclipboard-studio-tutorial6

3dsmax-3dmodelclipboard-studio-tutorial7

3dsmax-3dmodelclipboard-studio-tutorial8

[4]-Click on the Line button and create shape like this with the help of line tool
3dsmax-3dmodelclipboard-studio-tutorial9

3dsmax-3dmodelclipboard-studio-tutorial10

[5]-Now click on the Donut tool use the following setting
Make the Donut like this in the front view
3dsmax-3dmodelclipboard-studio-tutorial11

3dsmax-3dmodelclipboard-studio-tutorial12

[6]-Select the both splines and convert into the Editable Spline
Then select the Spline mode in the Editable Spline
3dsmax-3dmodelclipboard-studio-tutorial13

3dsmax-3dmodelclipboard-studio-tutorial14
[7]-Now select the line and click in the (Attach Multiple) Button
And use the following setting
3dsmax-3dmodelclipboard-studio-tutorial15

3dsmax-3dmodelclipboard-studio-tutorial16

[8]-Now select the line and click in the (Boolean) Button
And click like this on the donut
3dsmax-3dmodelclipboard-studio-tutorial17

3dsmax-3dmodelclipboard-studio-tutorial18

[9]-Now your shape should like this in the front view
And apply the Extrude Modifier and use the following setting
Your object should like this in the front view
3dsmax-3dmodelclipboard-studio-tutorial19

3dsmax-3dmodelclipboard-studio-tutorial20

3dsmax-3dmodelclipboard-studio-tutorial21

[10]-Open the Material window
Create a two a map like this and assign to the object
3dsmax-3dmodelclipboard-studio-tutorial22

3dsmax-3dmodelclipboard-studio-tutorial23

[11]-In the this material click on the Standard button in the material window
Then select the Architectural you will see the Architectural palette is open
And use the following setting your material should like this
3dsmax-3dmodelclipboard-studio-tutorial24

3dsmax-3dmodelclipboard-studio-tutorial25

3dsmax-3dmodelclipboard-studio-tutorial26

3dsmax-3dmodelclipboard-studio-tutorial27

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelclipboard-studio-tutorial28

3d model program
3d model tutorial
3d motion graphics

3ds max 3d model dice studio tutorial

Thursday, August 21st, 2008

Here I will tell you about 3ds max 3d model dice studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view
3dsmax-3dmodeldice-studio-tutorial1

3dsmax-3dmodeldice-studio-tutorial2

[2]-Your image should like this in the four view port
3dsmax-3dmodeldice-studio-tutorial3

[3]-Select the Chamfer Box right click and select the Editable poly
Then select the Polygon mode in the Editable poly
3dsmax-3dmodeldice-studio-tutorial4

3dsmax-3dmodeldice-studio-tutorial5

[4]-Makes a selections like this in the left, top, and front view
3dsmax-3dmodeldice-studio-tutorial6

3dsmax-3dmodeldice-studio-tutorial7

3dsmax-3dmodeldice-studio-tutorial8

[5]-With the still select the polygons and click on the Insert Button
You will see the Inset polygons palette is open and use the following setting
3dsmax-3dmodeldice-studio-tutorial9

3dsmax-3dmodeldice-studio-tutorial10

[6]-Then click on the Extrude Button
You will see the Extrude polygons palette is open and use the following setting
3dsmax-3dmodeldice-studio-tutorial11

3dsmax-3dmodeldice-studio-tutorial12

[7]-Select the polygon mode in the Editable poly
3dsmax-3dmodeldice-studio-tutorial13

[8]-Now select the polygons like this image as shown below
3dsmax-3dmodeldice-studio-tutorial14

3dsmax-3dmodeldice-studio-tutorial15

3dsmax-3dmodeldice-studio-tutorial16

[9]-Open the material window
Click on the Standard Button in the material window
Then select the Architectural you will see the Architectural palette is open
And use the following setting your material should like this
3dsmax-3dmodeldice-studio-tutorial17

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3dsmax-3dmodeldice-studio-tutorial20

3dsmax-3dmodeldice-studio-tutorial21
[10]-In the second material just the color and give some shining
Assign to the wholes
3dsmax-3dmodeldice-studio-tutorial22

[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodeldice-studio-tutorial23

3d model converter
3d model creator
3d model design

3dsmax 3dmodel Gas Cylinder studio tutorial

Wednesday, August 20th, 2008

Here I will tell you about 3dsmax 3dmodel Gas Cylinder studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Capsule and use the following setting
Create a Chamfer Box in the front view and set like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg1

3dsmax-3dmodelgascylinder-studio-tutorial.jpg2

3dsmax-3dmodelgascylinder-studio-tutorial.jpg3

[2]-Select the Capsule right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg4

3dsmax-3dmodelgascylinder-studio-tutorial.jpg5

[3]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the Left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg6

3dsmax-3dmodelgascylinder-studio-tutorial.jpg7

3dsmax-3dmodelgascylinder-studio-tutorial.jpg8

3dsmax-3dmodelgascylinder-studio-tutorial.jpg9

[4]-Again select the Polygon Mode
In the Edit poly Modifier and make a selection likes this
3dsmax-3dmodelgascylinder-studio-tutorial.jpg10

3dsmax-3dmodelgascylinder-studio-tutorial.jpg11

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg12

3dsmax-3dmodelgascylinder-studio-tutorial.jpg13

3dsmax-3dmodelgascylinder-studio-tutorial.jpg14

[6]-Use the following setting create a cylinder like this front view
Set like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg15

3dsmax-3dmodelgascylinder-studio-tutorial.jpg16

[7]-Again use the following setting create a cylinder like this top view
Set like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg17

3dsmax-3dmodelgascylinder-studio-tutorial.jpg18

[8]-Select the Cylinder right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this in the top view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg19

3dsmax-3dmodelgascylinder-studio-tutorial.jpg20

3dsmax-3dmodelgascylinder-studio-tutorial.jpg21

[9]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg22

3dsmax-3dmodelgascylinder-studio-tutorial.jpg23

3dsmax-3dmodelgascylinder-studio-tutorial.jpg24

[10]-Use the following setting creates a Box and set like this in the front view
Select the Box drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the front view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg25

3dsmax-3dmodelgascylinder-studio-tutorial.jpg26

3dsmax-3dmodelgascylinder-studio-tutorial.jpg27

3dsmax-3dmodelgascylinder-studio-tutorial.jpg28

[11]-Open the Material Window
In the First, third, fourth material just selects the color and gives some shining
In the second Material an import a map like this and assign in the cylinder
3dsmax-3dmodelgascylinder-studio-tutorial.jpg29

3dsmax-3dmodelgascylinder-studio-tutorial.jpg30

3dsmax-3dmodelgascylinder-studio-tutorial.jpg31

3dsmax-3dmodelgascylinder-studio-tutorial.jpg32

[16]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelgascylinder-studio-tutorial.jpg33

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel gypsy studio tutorial

Tuesday, August 19th, 2008

Here I will tell you about 3dsmax 3dmodel gypsy studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > plane Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodelgypsy-studio-tutorial1

3dsmax-3dmodelgypsy-studio-tutorial2

3dsmax-3dmodelgypsy-studio-tutorial3

[2]-Use the following setting create a two tube in the front view
Your object should be like this in the front view
3dsmax-3dmodelgypsy-studio-tutorial4

3dsmax-3dmodelgypsy-studio-tutorial5

3dsmax-3dmodelgypsy-studio-tutorial6

[3]-Select the Tube Right click select Editable poly and select the polygon mode in the Editable poly
3dsmax-3dmodelgypsy-studio-tutorial7

3dsmax-3dmodelgypsy-studio-tutorial8

[4]-Make a selection like this
3dsmax-3dmodelgypsy-studio-tutorial9

[5]-Then click on the 3dsmax-3dmodelgypsy-studio-tutorial10 Extrude button
Now you will see Extrude parameter palette is open Use the following Setting
Your object should be like this
3dsmax-3dmodelgypsy-studio-tutorial11

3dsmax-3dmodelgypsy-studio-tutorial12

[6]-Select the wheel Drag it and release you will see the Clone option window
And use the following setting your wheel should like this in the top view
3dsmax-3dmodelgypsy-studio-tutorial13

3dsmax-3dmodelgypsy-studio-tutorial14

[7]-Use the following setting Create cylinder in the left view and set cylinder like this in the top view
3dsmax-3dmodelgypsy-studio-tutorial15

3dsmax-3dmodelgypsy-studio-tutorial16

[8]-Select the cylinder Drag it and release you will see the Clone option window
And use the following setting your image should like this in the top view
3dsmax-3dmodelgypsy-studio-tutorial17

3dsmax-3dmodelgypsy-studio-tutorial18

[9]-Use the following setting Create a two box like this in the top & Left view
3dsmax-3dmodelgypsy-studio-tutorial19

3dsmax-3dmodelgypsy-studio-tutorial20

3dsmax-3dmodelgypsy-studio-tutorial21

3dsmax-3dmodelgypsy-studio-tutorial22

[10]-Select the box Drag it and release you will see the Clone option window
And use the following setting your image should like this in the front view
3dsmax-3dmodelgypsy-studio-tutorial23

3dsmax-3dmodelgypsy-studio-tutorial24

[11]-Again Use the following setting Create Box in the left view and set box like this in the left view
3dsmax-3dmodelgypsy-studio-tutorial25

3dsmax-3dmodelgypsy-studio-tutorial26

[12]-Now select the Box and apply the Bend Modifier and use the following setting
Your image should like this in the front view
3dsmax-3dmodelgypsy-studio-tutorial27

3dsmax-3dmodelgypsy-studio-tutorial28

3dsmax-3dmodelgypsy-studio-tutorial29

[13]-Use the following setting create a Box like this in the front view
Right select Editable poly and select the polygon mode in the Editable poly
Select the vertex Mode in the Editable poly
3dsmax-3dmodelgypsy-studio-tutorial30

3dsmax-3dmodelgypsy-studio-tutorial31

3dsmax-3dmodelgypsy-studio-tutorial32

3dsmax-3dmodelgypsy-studio-tutorial33

[14]-Now drag the vertex like this in the Front view
3dsmax-3dmodelgypsy-studio-tutorial34

[15]-Select the Box click on the Boolean > Pick Operand B
Then click on the small box like this
3dsmax-3dmodelgypsy-studio-tutorial35

3dsmax-3dmodelgypsy-studio-tutorial36

3dsmax-3dmodelgypsy-studio-tutorial37

[16]-Now your image should like this in the front view
3dsmax-3dmodelgypsy-studio-tutorial38

[17]-Use the following setting Create Box in the front view and set box like this in the top view
3dsmax-3dmodelgypsy-studio-tutorial39

3dsmax-3dmodelgypsy-studio-tutorial40

[18]-Click on the line tool then open the rendering palette and use the following setting
Create a line like this in the front view
Now select the line drag and realese you will see the clone option window is open
Then use the following setting
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[19]-Now your image should like this in the front view
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[20]-Use the following setting Create Box in the front view and set box like this in the front view
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[21]-Select the box Drag it and release you will see the Clone option window
And use the following setting your image should like this in the front view
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[22]-Open the material window and import a two jpg like this assign to the given object
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[23]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelgypsy-studio-tutorial52

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3dsmax 3dmodel Hear phone studio tutorial

Monday, August 18th, 2008

Here I will tell you about 3dsmax 3dmodel Hear phone studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a Hear phone in the 3dsmax.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the top view
3dsmax-3dmodelhearphone-studio-tutorial1

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[2]-Click on the Geometry > Extended primitives > Capsule and use the following setting
Create a Capsule in the left view and set like this in the top view
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[3]-Use the following setting create a cylinder in the left view
And set like this in the front view
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[4]-Use the following setting create a Sphere in the top view
And set like this in the front view
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[5]-Again use the following setting create a Chamfer cylinder in the top view
Set like this in the front view
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[6]-Now click on the line tool create a shape like this in the top view
Open the Rendering palette and use the following setting
Your line should like this in the top view
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[7]-Select the Line and apply the Turbo Smooth Modifier
Your line should like this in the top view
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[8]-Open the material window
Use the following setting create a two material like this
And assign to the given object
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[9]-Now in the Third Material Pick the color and give some shinning
Then open the map palette and put the Retrace map in the (Refraction)
Open the Retrace palette and use the following setting
Your material should like this
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[10]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelhearphone-studio-tutorial27

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3dsmax 3dmodel rusty mini weagon studio tutorial

Sunday, August 17th, 2008

Here I will tell you about 3dsmax 3dmodel rusty mini weagon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > plane Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodelrustyminiweagon-studio-tutorial1

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[2]-Use the following setting create a two tube in the front view
Your object should be like this in the front view
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[3]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
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[4]-Make a selection like this
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[5]-Then click on the 3dsmax-3dmodelrustyminiweagon-studio-tutorial10 Extrude button
Now you will see Extrude parameter palette is open Use the following Setting
Your object should be like this
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[6]-Select the wheel Drag it and release you will see the Clone option window
And use the following setting
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[7]-Use the following setting Create cylinder in the left view and set cylinder like this in the top view
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[8]-Select the cylinder Drag it and release you will see the Clone option window
And use the following setting your image should like this in the top view
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[9]-Use the following setting Create a two box like this in the top view
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[10]-Now select the big box click on the Boolean > Pick Operand B
Then click on the small box
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[11]-Your image should like this in the top view
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[12]-Click on the line tool create a shape and open the rendering palette
Use the following setting your image should like this in the left view
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[13]-Select the line Drag it and release you will see the Clone option window
And use the following setting your image should like this in the top view
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[14]-Use the following setting create a rectangle like this in the top view
Now apply the Extrude modifier and use the following setting
Your rectangle should like this in the front view
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[15]-Use the following setting Create a box like this in the front view
Now apply the Edit Poly Modifier then select the Vertex mode
Drag the vertex like this
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[16]-Select the polygon mode in the Edit poly Modifier
Make a selection like this in the top view and Press (Delete)
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[17]-Now apply the Shell Modifier
Now your image should like this in the front view
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[18]-Open the material window and import a rusty jpg like this assign to the all object
Except the plane
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[19]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelrustyminiweagon-studio-tutorial43

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3ds max 3d model safety barricade studio tutorial

Saturday, August 16th, 2008

Here I will show you about 3ds max 3d model safety barricade studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane Use the following Setting creates a Plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodelsafeatybarricade-studio-tutorial1

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[2]-Use the following setting create Box like this front view
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[3]-Click on the (Select and Rotate) tool in the main toolbar
And rotate the box like this in the left view
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[4]-Select the Box Drag it and release you will see the Clone option window
And use the following setting se the Box like this in the front view
3dsmax-3dmodelsafeatybarricade-studio-tutorial8

3dsmax-3dmodelsafeatybarricade-studio-tutorial9

[5]-Use the following setting create a Box like this in the front view
3dsmax-3dmodelsafeatybarricade-studio-tutorial10

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[6]-Click on the (Select and Rotate) tool in the main toolbar
And rotate the box like this in the left view
3dsmax-3dmodelsafeatybarricade-studio-tutorial12

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[7]-Select the Box Right click then select Editable poly
And select the polygon mode in the Editable poly
Make a selection like this
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[8]-Open the material window ands make a material like this
Assign to the selection
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[9]-Select the polygon mode in the Editable poly
Make a selection like this open the material window
Assign the material to the selection
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[10]-Select the Box Drag it and release you will see the Clone option window
And use the following setting your box should like this in the left view
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[11]-Select the all Boxes then click on the Mirror Button in the Main toolbar
You will see the Mirror window is open then use the following setting
Your box should like this in the left view
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[12]-Use the following setting create a two boxes like this in the left view
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[13]-Again use the following setting create a cylinder like this in the front view
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[14]-Open the material window
In the material one just select the color and give some shining
And assign to the boxes and cylinder
In the Second material import a wood Jpg and assign to the
Wooden object seen in the final images
3dsmax-3dmodelsafeatybarricade-studio-tutorial31

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[15]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelsafeatybarricade-studio-tutorial33

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