Archive for the ‘3D Max Tutorials’ Category

3dsmax 3dmodel shiny ipod studio tutorial

Friday, August 15th, 2008

Here I will show you about 3dsmax 3dmodel shiny ipod studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and Boolean techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a cylinder in the Front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg1

3dsmax-3dmodelshinyipod-studio-tutorial.jpg2

3dsmax-3dmodelshinyipod-studio-tutorial.jpg3

[2]-Select the Chamfer Box right click Convert into Editable poly then select Element mode in the Editable poly
And make a selection like this image as shown below
3dsmax-3dmodelshinyipod-studio-tutorial.jpg4

3dsmax-3dmodelshinyipod-studio-tutorial.jpg5

3dsmax-3dmodelshinyipod-studio-tutorial.jpg6

[3]-Open the Material window and make a material like this and assign to the selection
3dsmax-3dmodelshinyipod-studio-tutorial.jpg7

[4]-Select the polygon mode in the Editable poly and make the selection like this
Click on the (Image-10) Extrude button you will see the Extrude polygon window is open
Use the following setting
3dsmax-3dmodelshinyipod-studio-tutorial.jpg8

3dsmax-3dmodelshinyipod-studio-tutorial.jpg9

3dsmax-3dmodelshinyipod-studio-tutorial.jpg10

3dsmax-3dmodelshinyipod-studio-tutorial.jpg11

[5]-Select the polygon mode in the Editable poly and make the selection like this
Open the Material window and make a material like this and assign to the selection
3dsmax-3dmodelshinyipod-studio-tutorial.jpg12

3dsmax-3dmodelshinyipod-studio-tutorial.jpg13

3dsmax-3dmodelshinyipod-studio-tutorial.jpg14

[6]-Select the polygon mode in the Editable poly and make the selection like this
Open the Material window and Import a Jpg like this and assign to the selection
3dsmax-3dmodelshinyipod-studio-tutorial.jpg15

3dsmax-3dmodelshinyipod-studio-tutorial.jpg16

3dsmax-3dmodelshinyipod-studio-tutorial.jpg17

[7]-Use the following setting create a cylinder in the front view like this image as shown below
3dsmax-3dmodelshinyipod-studio-tutorial.jpg18

3dsmax-3dmodelshinyipod-studio-tutorial.jpg19

[8]-Use the following setting creates a Box and click on the (image-21) Mirror button in the main toolbar
You will see the mirror window is open use the following setting
Now set the box like this in the front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg20

3dsmax-3dmodelshinyipod-studio-tutorial.jpg21

3dsmax-3dmodelshinyipod-studio-tutorial.jpg22

3dsmax-3dmodelshinyipod-studio-tutorial.jpg23

[9]-Now select the Cylinder click on the Geometry > Compound Object > Boolean > Pick Operand B
Then click on the Box and same treatment for second box
3dsmax-3dmodelshinyipod-studio-tutorial.jpg24

3dsmax-3dmodelshinyipod-studio-tutorial.jpg25

3dsmax-3dmodelshinyipod-studio-tutorial.jpg26

[10]-Now your image should like this in the front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg27

[11]-Click on the Line button and create a shape like this
Apply the Extrude modifier
3dsmax-3dmodelshinyipod-studio-tutorial.jpg28

3dsmax-3dmodelshinyipod-studio-tutorial.jpg29

3dsmax-3dmodelshinyipod-studio-tutorial.jpg30

[12]-Now click on the Text Button and write a text (Menu) the apply the Extrude Modifier
3dsmax-3dmodelshinyipod-studio-tutorial.jpg31

3dsmax-3dmodelshinyipod-studio-tutorial.jpg32

3dsmax-3dmodelshinyipod-studio-tutorial.jpg33

[13]-Now set the text and lines like this in the front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg34

[14]-Open material window then open the map palette and put the (Retrace) in the refraction option
Open the (Retrace) Parameters and use the following setting
3dsmax-3dmodelshinyipod-studio-tutorial.jpg35

3dsmax-3dmodelshinyipod-studio-tutorial.jpg36

[15]-After use the following setting you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelshinyipod-studio-tutorial.jpg37

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel shotgun shell studio tutorial

Thursday, August 14th, 2008

Here I will show you about 3dsmax 3dmodel shotgun shell studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cone and use the following setting
Create a box in the left view set like this in the front view
3dsmax-3dmodelshotgonshell-studio-tutorial1

3dsmax-3dmodelshotgonshell-studio-tutorial2

3dsmax-3dmodelshotgonshell-studio-tutorial3

[2]-Select the Cone right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodelshotgonshell-studio-tutorial4

3dsmax-3dmodelshotgonshell-studio-tutorial5

3dsmax-3dmodelshotgonshell-studio-tutorial6

[3]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the front view
3dsmax-3dmodelshotgonshell-studio-tutorial7

3dsmax-3dmodelshotgonshell-studio-tutorial8

3dsmax-3dmodelshotgonshell-studio-tutorial9

[4]-select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodelshotgonshell-studio-tutorial10

3dsmax-3dmodelshotgonshell-studio-tutorial11

[5]-Now click on the Bevel button you will see the Bevel Polygons palette is open
Use the following setting your object should like this in the front view
3dsmax-3dmodelshotgonshell-studio-tutorial12

3dsmax-3dmodelshotgonshell-studio-tutorial13

3dsmax-3dmodelshotgonshell-studio-tutorial14

[6]-select polygon mode in the editable poly
And make a selection like this image as shown below
Open the Extrude Polygons palette and use the following setting
3dsmax-3dmodelshotgonshell-studio-tutorial15

3dsmax-3dmodelshotgonshell-studio-tutorial16

3dsmax-3dmodelshotgonshell-studio-tutorial17

[7]-Make a selection like this
Open the Extrude Polygons palette and use the following setting
3dsmax-3dmodelshotgonshell-studio-tutorial18

3dsmax-3dmodelshotgonshell-studio-tutorial19

[8]-your object should like this in the Perspective view
3dsmax-3dmodelshotgonshell-studio-tutorial20

[9]-Open the material window
in the first material use the following setting create a material like this for the plane
3dsmax-3dmodelshotgonshell-studio-tutorial21

3dsmax-3dmodelshotgonshell-studio-tutorial22

3dsmax-3dmodelshotgonshell-studio-tutorial23

[10]-In the second material import a jpg like this
3dsmax-3dmodelshotgonshell-studio-tutorial24

[11]-In the Third material just pick the color and give some shinning
3dsmax-3dmodelshotgonshell-studio-tutorial25

3dsmax-3dmodelshotgonshell-studio-tutorial26

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelshotgonshell-studio-tutorial27

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmodel time bomb studio tutorial

Wednesday, August 13th, 2008

Here I will tell you about 3dsmax 3dmodel time bomb studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the left view set like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial1

3dsmax-3dmodeltimebomb-studio-tutorial2

3dsmax-3dmodeltimebomb-studio-tutorial3

[2]-Select the cone right click Convert into Editable poly then select Element mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodeltimebomb-studio-tutorial4

3dsmax-3dmodeltimebomb-studio-tutorial5

3dsmax-3dmodeltimebomb-studio-tutorial6

[3]-Now click on the 3dsmax-3dmodeltimebomb-studio-tutorial7 extrude button you will see the extrude window is open
Then use the following setting
3dsmax-3dmodeltimebomb-studio-tutorial8

[4]-select polygon mode in the Editable poly and make a selection like this image as shown below
3dsmax-3dmodeltimebomb-studio-tutorial9

3dsmax-3dmodeltimebomb-studio-tutorial10

[5]-Now click on the [Image-11] Extrude button you will see the extrude window is open
Then use the following setting your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial11

3dsmax-3dmodeltimebomb-studio-tutorial12

3dsmax-3dmodeltimebomb-studio-tutorial13

[6]-Now apply the turbo smooth modifier use the following setting
Your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial14

3dsmax-3dmodeltimebomb-studio-tutorial15

[7]-Now select the Cone drag it and release you will see the clone option is open use the following setting
Now set like this your image should like this in the top view
3dsmax-3dmodeltimebomb-studio-tutorial16

3dsmax-3dmodeltimebomb-studio-tutorial17

[8]-Use the following setting Helix like this
Then open the rendering palette and use the following setting
Now your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial18

3dsmax-3dmodeltimebomb-studio-tutorial19

3dsmax-3dmodeltimebomb-studio-tutorial20

3dsmax-3dmodeltimebomb-studio-tutorial21

[9]-Select the Helix then apply the FFD Modifier now select the control point
Then drag the control point like this
3dsmax-3dmodeltimebomb-studio-tutorial22

3dsmax-3dmodeltimebomb-studio-tutorial23

3dsmax-3dmodeltimebomb-studio-tutorial24

[10]-Now select the Helix drag it and release you will see the clone option is open use the following setting
Now set like this your image should like this in the top view
3dsmax-3dmodeltimebomb-studio-tutorial25

3dsmax-3dmodeltimebomb-studio-tutorial26

[11]-Use the following setting create a cylinder like this in the top view
3dsmax-3dmodeltimebomb-studio-tutorial27

3dsmax-3dmodeltimebomb-studio-tutorial28

[12]-Now select the cylinder drag it and release you will see the clone option is open use the following setting
Now set like this your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial29

3dsmax-3dmodeltimebomb-studio-tutorial30

[13]-Create a line like this with help of line tool open the rendering palette
Use the following setting also create a more copy of the line now your lines should like this in the left view
3dsmax-3dmodeltimebomb-studio-tutorial31

3dsmax-3dmodeltimebomb-studio-tutorial32

3dsmax-3dmodeltimebomb-studio-tutorial33

3dsmax-3dmodeltimebomb-studio-tutorial34

[14]-Now click on the cylinder button create a cylinder like this and right click Convert into Editable poly
Then select polygon mode in the editable poly and make a selection like this image as shown below
3dsmax-3dmodeltimebomb-studio-tutorial35

3dsmax-3dmodeltimebomb-studio-tutorial36

3dsmax-3dmodeltimebomb-studio-tutorial37

[15]-Now open the Extrude palette and use the following setting
You cylinder should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial38

3dsmax-3dmodeltimebomb-studio-tutorial39

[16]-Then select polygon mode in the editable poly and make a selection like this image as shown below
Now click on the [Image-41] Bevel button you will see the Bevel window is open
Then use the following setting your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial40

3dsmax-3dmodeltimebomb-studio-tutorial41

3dsmax-3dmodeltimebomb-studio-tutorial42

3dsmax-3dmodeltimebomb-studio-tutorial43

[17]-Open the material window
Use the following create a material like this and assign to the given object
3dsmax-3dmodeltimebomb-studio-tutorial44

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3dsmax-3dmodeltimebomb-studio-tutorial47

3dsmax-3dmodeltimebomb-studio-tutorial48

[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodeltimebomb-studio-tutorial49

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel umpire chair studio tutorial

Tuesday, August 12th, 2008

Here I will tell you about 3dsmax 3dmodel umpire chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this
3dsmax-3dmodelumpirechair-studio-tutorial1

3dsmax-3dmodelumpirechair-studio-tutorial2

3dsmax-3dmodelumpirechair-studio-tutorial3

[2]-Create a line like this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelumpirechair-studio-tutorial4

3dsmax-3dmodelumpirechair-studio-tutorial5

3dsmax-3dmodelumpirechair-studio-tutorial6

3dsmax-3dmodelumpirechair-studio-tutorial7

[3]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the top view image as shown below
3dsmax-3dmodelumpirechair-studio-tutorial8

3dsmax-3dmodelumpirechair-studio-tutorial9

[4]-Create a line like this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelumpirechair-studio-tutorial10

3dsmax-3dmodelumpirechair-studio-tutorial11

3dsmax-3dmodelumpirechair-studio-tutorial12

[5]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the top view image as shown below
3dsmax-3dmodelumpirechair-studio-tutorial13

3dsmax-3dmodelumpirechair-studio-tutorial14

[6]-Now click on the rectangle tool use the following setting
Make the rectangle like this in the front view
Then apply the apply the Extrude modifier and use the following setting
3dsmax-3dmodelumpirechair-studio-tutorial15

3dsmax-3dmodelumpirechair-studio-tutorial16

3dsmax-3dmodelumpirechair-studio-tutorial17

3dsmax-3dmodelumpirechair-studio-tutorial18

[7]-Now set the rectangle like this in the left view
3dsmax-3dmodelumpirechair-studio-tutorial19

[8]-Select the rectangle drag it and release you will see the clone option is open use the following setting
Then set the rectangle like this in the left view image as shown below
3dsmax-3dmodelumpirechair-studio-tutorial20

3dsmax-3dmodelumpirechair-studio-tutorial21

[9]-Use the following setting create a Rectangle like this in the top view
Then apply the Extrude modifier and use the following setting
Set the rectangle like this in the left view
3dsmax-3dmodelumpirechair-studio-tutorial22

3dsmax-3dmodelumpirechair-studio-tutorial23

3dsmax-3dmodelumpirechair-studio-tutorial24

3dsmax-3dmodelumpirechair-studio-tutorial25

[10]-Now click on the rectangle tool use the following setting
Make the rectangle like this in the Top view
Then apply the apply the Extrude modifier and use the following setting
Your rectangle should like this in the left view
3dsmax-3dmodelumpirechair-studio-tutorial26

3dsmax-3dmodelumpirechair-studio-tutorial27

3dsmax-3dmodelumpirechair-studio-tutorial28

3dsmax-3dmodelumpirechair-studio-tutorial29

[11]-Select the rectangle drag it and release you will see the clone option is open use the following setting
Then set the rectangle like this in the left view image as shown below
3dsmax-3dmodelumpirechair-studio-tutorial30

3dsmax-3dmodelumpirechair-studio-tutorial31

[12]-Open the material window use the following setting
Create a material like this and assign to the object
3dsmax-3dmodelumpirechair-studio-tutorial32

3dsmax-3dmodelumpirechair-studio-tutorial33

3dsmax-3dmodelumpirechair-studio-tutorial34

[15]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelumpirechair-studio-tutorial35

3d model program
3d model tutorial
3d motion graphics

3dsmax 3dmodel underwater scene studio tutorial

Monday, August 11th, 2008

Here I will Show you about 3dsmax 3dmodel underwater scene studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a underwater scene with the help of Fog Effect

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting create a Plane
In the top view and set like this in the perspective view image as shown below
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial1

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial2

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial3

[2]-Now apply the Noise Modifier and use the following setting
Your image should like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial4

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial5

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial6

[3]-Use the following setting create a sphere like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial7

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial8

[4]-Now create a different Multiple copies of sphere like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial9

[5]-Use the following setting create a Foliage like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial10

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial11

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial12

[6]-Now create a different Multiple copies of Foliage like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial13

[7]-Use the following setting create a box like this in the top view
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial14

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial15

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial16

[8]-Use the following setting create a Cylinder in the top view
Set the Cylinder like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial17

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial18

[9]-Now select the Box Drag it and release you will see the Clone option window is open
Then use the following setting your object should like this in the font view
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial19

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial20

[10]-Select the object Drag it and release you will see the Clone option window is open
then use the following setting your object should like this in the perspective view
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial21

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial22

[11]-Click on the Helper > Atmospheric Apparatus > Box Gizmo and use the following setting create a Box Gizmo
In the top view image as shown below
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial23

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial24

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial25

[12]-Press (8) and you will see the Environment window is open
Then click on the (ADD) Button and select the (FOG)
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial26

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial27

[13]-Open the (FOG) parameters then click on the map button
Import the Water image like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial28

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial29

[14]-Again click on the second map button Import the image like this
Now set parameter like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial30

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial31

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial32

[15]-Open the Exposure Control and select the Automatic Exposure Control
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial33

[16]-Open the material window
Import a three Jpg like this and assign to the given object
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial34

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial35

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial36

[17]-After assign the material Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial37

3d model converter
3d model creator
3d model design

3dsmax 3dmodel wooden bucket studio tutorial

Sunday, August 10th, 2008

Here I will tell you about 3dsmax 3dmodel wooden bucket studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view set like this
3dsmax-3dmodelwoodenbucket-studio-tutorial1

3dsmax-3dmodelwoodenbucket-studio-tutorial2

3dsmax-3dmodelwoodenbucket-studio-tutorial3

[2]-Now click on the rectangle tool use the following setting
Make the rectangle like this in the top view
3dsmax-3dmodelwoodenbucket-studio-tutorial4

3dsmax-3dmodelwoodenbucket-studio-tutorial5

3dsmax-3dmodelwoodenbucket-studio-tutorial6

[3]-Then open the rendering palette and use the following setting
Your rectangle should like this in the top view
3dsmax-3dmodelwoodenbucket-studio-tutorial7

3dsmax-3dmodelwoodenbucket-studio-tutorial8

[4]-Create a line like this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelwoodenbucket-studio-tutorial9

3dsmax-3dmodelwoodenbucket-studio-tutorial10

3dsmax-3dmodelwoodenbucket-studio-tutorial11

3dsmax-3dmodelwoodenbucket-studio-tutorial12

[5]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the top view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial13

3dsmax-3dmodelwoodenbucket-studio-tutorial14

[6]-Create a line like this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelwoodenbucket-studio-tutorial15

3dsmax-3dmodelwoodenbucket-studio-tutorial16

3dsmax-3dmodelwoodenbucket-studio-tutorial17

[7]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the front view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial18

3dsmax-3dmodelwoodenbucket-studio-tutorial19

[8]-Now create also these lines
3dsmax-3dmodelwoodenbucket-studio-tutorial20

3dsmax-3dmodelwoodenbucket-studio-tutorial21

3dsmax-3dmodelwoodenbucket-studio-tutorial22

3dsmax-3dmodelwoodenbucket-studio-tutorial23

3dsmax-3dmodelwoodenbucket-studio-tutorial24

3dsmax-3dmodelwoodenbucket-studio-tutorial25

[9]-Then select the all lines click on the (Image-25) mirror button you will see the mirror window is open
Then use the following setting your image should like this in the top view
3dsmax-3dmodelwoodenbucket-studio-tutorial26

3dsmax-3dmodelwoodenbucket-studio-tutorial27

[10]-Create another a line like this with help of line tool open the rendering palette
Same rendering properties like above then your line should like this in the left view
Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the Left view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial28

3dsmax-3dmodelwoodenbucket-studio-tutorial29

3dsmax-3dmodelwoodenbucket-studio-tutorial30

[11]-Again select the lines drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the top view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial31

3dsmax-3dmodelwoodenbucket-studio-tutorial32

[12]-Now repeat the step [10]
Your image should like this in the perspective view
3dsmax-3dmodelwoodenbucket-studio-tutorial33

3dsmax-3dmodelwoodenbucket-studio-tutorial34

3dsmax-3dmodelwoodenbucket-studio-tutorial35

3dsmax-3dmodelwoodenbucket-studio-tutorial36

3dsmax-3dmodelwoodenbucket-studio-tutorial37

[13]-Again repeat the step [10]
Your image should like this in the top & perspective view
3dsmax-3dmodelwoodenbucket-studio-tutorial38

3dsmax-3dmodelwoodenbucket-studio-tutorial39

3dsmax-3dmodelwoodenbucket-studio-tutorial40

3dsmax-3dmodelwoodenbucket-studio-tutorial41

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3dsmax-3dmodelwoodenbucket-studio-tutorial43

[14]-Open the material window I can import wood jpg and assign to the splines
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[15]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelwoodenbucket-studio-tutorial45

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3dsmax 3dmodel playing coin studio tutorial

Saturday, August 9th, 2008

Here I will tell you about 3dsmax 3dmodel playing coin studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > plane and use the following setting
Create a plane in the top view set like this in the perspective view
3dsmax-3dmodeplayingcoin-studio-studio-tutorial1

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[2]-Click on the Geometry > Extended primitives > Chamfer cylinder and use the following setting
Create a Chamfer cylinder in the top view set like this in the top
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[3]-Select the Chamfer cylinder right click Convert into Editable poly then select Element mode in the editable poly
And make a selection like this image as shown below
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[4]-Open the Material window use the following settings make a material like this and assign to the selection
3dsmax-3dmodeplayingcoin-studio-studio-tutorial10

[5]-select polygon mode in the Editable poly
And make a selection like this image as shown below
Open the Material window use the following setting make a material like this and assign to the selection
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[6]-Again select polygon mode in the Editable poly and make a selection like this image as shown below
Open the Material window use the following setting make a material like this and assign to the selection
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[7]-Repeat the step [6]
Now your image should like this in the perspective view
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[8]-Use the following setting create a Chamfer cylinder like this in the front view
Open the Material window use the following setting make a material like this and assign to the selection
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[9]-Now click on the Text button and write a text ($100) now set the text like this in the top view
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[10]-Now apply the extrude modifier now text should like this in the front view
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[11]-Open the Map palette in the material window and put the Retrace in the Refraction
Now open the Refraction palette and use the following setting
After use the following setting your material should like this
Now assign the material in the plane
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[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodeplayingcoin-studio-studio-tutorial32

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3dmode resting chair studio tutorial

Friday, August 8th, 2008

Here I will tell you about 3dsmax 3dmode resting chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Boolean and Bend modifier techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Box Use the following Setting creates a Two box like this
In the top view and set like this in the Front view
3dsmax-3dmoderestingchair-studio-tutorial1

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[2]-Select the Box click on the Boolean > Pick Operand B
Then click on the small box like this
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[3]-Your object should like this in the Perspective view
3dsmax-3dmoderestingchair-studio-tutorial8

[4]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
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[5]-Select the box Drag it and release you will see the Clone option window
And use the following setting set the box like this
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[6]-Use the following Setting create a plane like this in the top
Set the plane like this in the front view
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[7]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
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[8]-Now apply the FFD modifier select the control point
And drag like this in the front view
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[9]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
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[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmoderestingchair-studio-tutorial24

blender 3d models
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3dsmax 3d Asteroid model studio tutorial

Thursday, August 7th, 2008

Here I will teach you about 3dsmax 3d Asteroid model studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a Asteroid with the help of Dent modifier

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Sphere and use the following setting create a sphere
In the top view and set like this in the front view image as shown below
3dsmax-3dastroriedmodel-studio-tutorial1

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[2]-Now click on the 3dsmax-3dastroriedmodel-studio-tutorial4 uniform select and scale button
and drag the sphere like this image as shown below
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[3]-Now apply the Noise Modifier and use the following setting
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[4]-Your image should like this in the Perspective view
Now create a multiple copies of the object and set like this in the front view
3dsmax-3dastroriedmodel-studio-tutorial9

3dsmax-3dastroriedmodel-studio-tutorial10

[5]-Click on the Omni and use the following setting and put like this in the left view
3dsmax-3dastroriedmodel-studio-tutorial11

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[6]-Open the Material window then click on the map button and select the Dent Map use the following setting
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[7]-Now copy the dent map in the diffuse color and paste in the Bump effect
Your material should like this
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[8]-Open the Environment window put the Night sky jpg image
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[9]-Press (F9) you will see the final image is ready save the file in your folder
Thanks for watching my tutorial
3dsmax-3dastroriedmodel-studio-tutorial21

3d model program
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3dsmax 3d Ray trace effect studio tutorial

Wednesday, August 6th, 2008
Here I will tell you about 3dsmax 3d Ray trace effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to work a Ray trace effect in 3ds max.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view set like this in the front view
3dsmax-3draytraceeffect-studio-tutorial1

3dsmax-3draytraceeffect-studio-tutorial2

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[2]-Now apply the shell Modifier and use the following setting
Your object should like this in the perspective view
3dsmax-3draytraceeffect-studio-tutorial4

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[3]-Open the material window
Then click on the (Diffuse map) button and select the (Ray trace map)
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[4]-You will see the (Ray trace parameter palette) is open and use the following setting
3dsmax-3draytraceeffect-studio-tutorial9

[5]-Open the (Map palette) and click on the (Bump) option and select the (Bitmap)
Put the Bitmap like this
3dsmax-3draytraceeffect-studio-tutorial10

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[6]-In the Bump option set the (Property: 50)
Like this
3dsmax-3draytraceeffect-studio-tutorial13

[7]-Now your material should like this
Assign to the Teapot
3dsmax-3draytraceeffect-studio-tutorial14

[8]-Now Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for Watching
3dsmax-3draytraceeffect-studio-tutorial15

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