Posts Tagged ‘3d model converter’

3dsmax 3dmodel lava effect studio tutorial

Thursday, September 11th, 2008

Here I will show you about 3dsmax 3dmodel lava effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a nice Lava effect with help of Fire effect

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Ring Wave and use the following setting
Create a Ring Wave in the top view and set like this in the Perspective view
3dsmax-3dmodellavaeffect-studio-tutorial1

3dsmax-3dmodellavaeffect-studio-tutorial2

3dsmax-3dmodellavaeffect-studio-tutorial3

[2]-Open the Material window and click on the diffuse map button
Then select the Cellular map and use the following setting
3dsmax-3dmodellavaeffect-studio-tutorial4

3dsmax-3dmodellavaeffect-studio-tutorial5

3dsmax-3dmodellavaeffect-studio-tutorial6

[3]-Then click on the Opacity Map button and select the Gradient map
And use the following setting
Your material should like this
3dsmax-3dmodellavaeffect-studio-tutorial7

3dsmax-3dmodellavaeffect-studio-tutorial8

3dsmax-3dmodellavaeffect-studio-tutorial9

3dsmax-3dmodellavaeffect-studio-tutorial10

[4]-Now click on the Helper > Atmospheric Apparatus > Sphere Gizmo
Use the following setting create a sphere gizmo like this in the front view
3dsmax-3dmodellavaeffect-studio-tutorial11

3dsmax-3dmodellavaeffect-studio-tutorial12

3dsmax-3dmodellavaeffect-studio-tutorial13

[5]-Select the Sphere gizmo then click on the (add) Button and select the (Fire effect)
Then click on the (Setup Button)
3dsmax-3dmodellavaeffect-studio-tutorial14

3dsmax-3dmodellavaeffect-studio-tutorial15

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[6]-You will see the Fire Parameter is open then
Use the following setting
3dsmax-3dmodellavaeffect-studio-tutorial17

3dsmax-3dmodellavaeffect-studio-tutorial18

[7]-Now set the camera like this in the front view
3dsmax-3dmodellavaeffect-studio-tutorial19

[8]-Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodellavaeffect-studio-tutorial20

3d model converter
3d model creator
3d model design

3dsmax 3dmodel publicity board studio tutorial

Friday, September 5th, 2008

Here I will tell you about 3dsmax 3dmodel publicity board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Boolean and Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view and set like this in the front view
3dsmax-3dmodelpublityboard-studio-tutorial1

3dsmax-3dmodelpublityboard-studio-tutorial2

3dsmax-3dmodelpublityboard-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this in the left view
3dsmax-3dmodelpublityboard-studio-tutorial4

3dsmax-3dmodelpublityboard-studio-tutorial5

[3]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodelpublityboard-studio-tutorial6

3dsmax-3dmodelpublityboard-studio-tutorial7

3dsmax-3dmodelpublityboard-studio-tutorial8

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[4]-select Element mode in the Editable poly
And make a selection like this in the front view
Assign the material like this
3dsmax-3dmodelpublityboard-studio-tutorial10

3dsmax-3dmodelpublityboard-studio-tutorial11

3dsmax-3dmodelpublityboard-studio-tutorial12

[5]-Select Polygon mode in the Editable poly
And make a selection like this in the left view
Assign the Map like this
3dsmax-3dmodelpublityboard-studio-tutorial13

3dsmax-3dmodelpublityboard-studio-tutorial14

3dsmax-3dmodelpublityboard-studio-tutorial15

[6]-Use the following setting create a cylinder like this in the top view
Set like this in the Front view
3dsmax-3dmodelpublityboard-studio-tutorial16

3dsmax-3dmodelpublityboard-studio-tutorial17

3dsmax-3dmodelpublityboard-studio-tutorial18

[7]-Select the cylinder drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the front view
3dsmax-3dmodelpublityboard-studio-tutorial19

3dsmax-3dmodelpublityboard-studio-tutorial20

[8]-Use the following setting create a cylinder like this in the top view
Set like this in the front view
Now apply the bend Modifier and use the following setting
3dsmax-3dmodelpublityboard-studio-tutorial21

3dsmax-3dmodelpublityboard-studio-tutorial22

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[9]-Your object should like this in the left view
3dsmax-3dmodelpublityboard-studio-tutorial25

[10]-Again use the following setting create a cylinder like this
Select the cylinder drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the front view
3dsmax-3dmodelpublityboard-studio-tutorial26

3dsmax-3dmodelpublityboard-studio-tutorial27

3dsmax-3dmodelpublityboard-studio-tutorial28

[11]-Select the One cylinder then click on the Boolean > Pick Operand B
Click like this now your object should like this
3dsmax-3dmodelpublityboard-studio-tutorial29

3dsmax-3dmodelpublityboard-studio-tutorial30

3dsmax-3dmodelpublityboard-studio-tutorial31

3dsmax-3dmodelpublityboard-studio-tutorial32

[12]-Select the object drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the left view
3dsmax-3dmodelpublityboard-studio-tutorial33

3dsmax-3dmodelpublityboard-studio-tutorial34

[13]-Click on the (Target Spot) light and set the light like this in the left view
3dsmax-3dmodelpublityboard-studio-tutorial35

3dsmax-3dmodelpublityboard-studio-tutorial36

[14]-After add the (Target Spot) light you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelpublityboard-studio-tutorial37

3d model converter
3d model creator
3d model design

3dsmax 3d model Reporter mike studio tutorial

Sunday, August 31st, 2008

Here I will tell you about 3dsmax 3d model Reporter mike studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a Reporter mike in the 3dsmax.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the left view and set like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial1

3dsmax-3dmodelreportermic-studio-tutorial2

3dsmax-3dmodelreportermic-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer box and use the following setting
Create a Chamfer box in the top view and set like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial4

3dsmax-3dmodelreportermic-studio-tutorial5

3dsmax-3dmodelreportermic-studio-tutorial6

[3]-Use the following setting create a sphere like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial7

3dsmax-3dmodelreportermic-studio-tutorial8

[4]-Now click on the (Select & Uniform Scale) tool and drag the sphere like this
3dsmax-3dmodelreportermic-studio-tutorial9

3dsmax-3dmodelreportermic-studio-tutorial10

[5]-Click on the Geometry > Standard primitives > Tube
Use the following setting create a tube like this in the left
Your image should like this in the left view
3dsmax-3dmodelreportermic-studio-tutorial11

3dsmax-3dmodelreportermic-studio-tutorial12

3dsmax-3dmodelreportermic-studio-tutorial13

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[6]-Open the material window
Import a map like this
3dsmax-3dmodelreportermic-studio-tutorial15

3dsmax-3dmodelreportermic-studio-tutorial16

[7]-Again open the material window
Make a material like this assign to the given object
3dsmax-3dmodelreportermic-studio-tutorial17

3dsmax-3dmodelreportermic-studio-tutorial18

3dsmax-3dmodelreportermic-studio-tutorial19

[8]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelreportermic-studio-tutorial20

3d model converter
3d model creator
3d model design

3dsmax 3dmodel Study lamp studio tutorial

Wednesday, August 27th, 2008

Here I will tell you about 3dsmax 3dmodel Study lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Mental ray effect and spline modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodel-Studylamp-studio-tutorial1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodel-Studylamp-studio-tutorial2

3dsmax-3dmodel-Studylamp-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodel-Studylamp-studio-tutorial4

3dsmax-3dmodel-Studylamp-studio-tutorial5

[3]-Click on the Geometry > Standard primitives > Sphere and use the following setting
Create a Sphere in the top view set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial6

3dsmax-3dmodel-Studylamp-studio-tutorial7

[4]-Click on the Select and Uniform Scale in the main toolbar and drag like this in the top view
Your sphere should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial8

3dsmax-3dmodel-Studylamp-studio-tutorial9

3dsmax-3dmodel-Studylamp-studio-tutorial10

[5]-Use the following setting create a tube like this in the top view
Set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial11

3dsmax-3dmodel-Studylamp-studio-tutorial12

[6]-Click on the line tool and create a line like this in the front view and open the
Rendering palette then use the following setting your line should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial13

3dsmax-3dmodel-Studylamp-studio-tutorial14

3dsmax-3dmodel-Studylamp-studio-tutorial15

3dsmax-3dmodel-Studylamp-studio-tutorial16

[7]-Again the Use the following setting create a tube like this in the left view
Set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial17

3dsmax-3dmodel-Studylamp-studio-tutorial18

[8]-Use the following setting create a two tube like this in the left view
Set like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial19

3dsmax-3dmodel-Studylamp-studio-tutorial20

3dsmax-3dmodel-Studylamp-studio-tutorial21

[9]-Select the big tube click on the Boolean > Pick Operand B
Then click on the small tube like this
Now your tube should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial22

3dsmax-3dmodel-Studylamp-studio-tutorial23

3dsmax-3dmodel-Studylamp-studio-tutorial24

[10]-Now apply the shell modifier and use the following setting
your object should like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial25

3dsmax-3dmodel-Studylamp-studio-tutorial26

[11]-Use the following setting create a cylinder like this in the left view
Set the cylinder like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial27

3dsmax-3dmodel-Studylamp-studio-tutorial28

[12]-Now set the three omni like this in the front view
3dsmax-3dmodel-Studylamp-studio-tutorial29

[13]-Open the material window
Click on the Image-30 Standard Button and select the Architectural then select the Metal Polished
And use the following setting now your material should like this
3dsmax-3dmodel-Studylamp-studio-tutorial30

3dsmax-3dmodel-Studylamp-studio-tutorial31

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3dsmax-3dmodel-Studylamp-studio-tutorial33

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[14]-Use the following setting create material like this and assign to the cylinder
3dsmax-3dmodel-Studylamp-studio-tutorial35

[15]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-Studylamp-studio-tutorial36

3d model converter
3d model creator
3d model design

3ds max 3d model dice studio tutorial

Thursday, August 21st, 2008

Here I will tell you about 3ds max 3d model dice studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view
3dsmax-3dmodeldice-studio-tutorial1

3dsmax-3dmodeldice-studio-tutorial2

[2]-Your image should like this in the four view port
3dsmax-3dmodeldice-studio-tutorial3

[3]-Select the Chamfer Box right click and select the Editable poly
Then select the Polygon mode in the Editable poly
3dsmax-3dmodeldice-studio-tutorial4

3dsmax-3dmodeldice-studio-tutorial5

[4]-Makes a selections like this in the left, top, and front view
3dsmax-3dmodeldice-studio-tutorial6

3dsmax-3dmodeldice-studio-tutorial7

3dsmax-3dmodeldice-studio-tutorial8

[5]-With the still select the polygons and click on the Insert Button
You will see the Inset polygons palette is open and use the following setting
3dsmax-3dmodeldice-studio-tutorial9

3dsmax-3dmodeldice-studio-tutorial10

[6]-Then click on the Extrude Button
You will see the Extrude polygons palette is open and use the following setting
3dsmax-3dmodeldice-studio-tutorial11

3dsmax-3dmodeldice-studio-tutorial12

[7]-Select the polygon mode in the Editable poly
3dsmax-3dmodeldice-studio-tutorial13

[8]-Now select the polygons like this image as shown below
3dsmax-3dmodeldice-studio-tutorial14

3dsmax-3dmodeldice-studio-tutorial15

3dsmax-3dmodeldice-studio-tutorial16

[9]-Open the material window
Click on the Standard Button in the material window
Then select the Architectural you will see the Architectural palette is open
And use the following setting your material should like this
3dsmax-3dmodeldice-studio-tutorial17

3dsmax-3dmodeldice-studio-tutorial18

3dsmax-3dmodeldice-studio-tutorial19

3dsmax-3dmodeldice-studio-tutorial20

3dsmax-3dmodeldice-studio-tutorial21
[10]-In the second material just the color and give some shining
Assign to the wholes
3dsmax-3dmodeldice-studio-tutorial22

[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodeldice-studio-tutorial23

3d model converter
3d model creator
3d model design

3ds max 3d model safety barricade studio tutorial

Saturday, August 16th, 2008

Here I will show you about 3ds max 3d model safety barricade studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane Use the following Setting creates a Plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodelsafeatybarricade-studio-tutorial1

3dsmax-3dmodelsafeatybarricade-studio-tutorial2

3dsmax-3dmodelsafeatybarricade-studio-tutorial3

[2]-Use the following setting create Box like this front view
3dsmax-3dmodelsafeatybarricade-studio-tutorial4

3dsmax-3dmodelsafeatybarricade-studio-tutorial5

[3]-Click on the (Select and Rotate) tool in the main toolbar
And rotate the box like this in the left view
3dsmax-3dmodelsafeatybarricade-studio-tutorial6

3dsmax-3dmodelsafeatybarricade-studio-tutorial7

[4]-Select the Box Drag it and release you will see the Clone option window
And use the following setting se the Box like this in the front view
3dsmax-3dmodelsafeatybarricade-studio-tutorial8

3dsmax-3dmodelsafeatybarricade-studio-tutorial9

[5]-Use the following setting create a Box like this in the front view
3dsmax-3dmodelsafeatybarricade-studio-tutorial10

3dsmax-3dmodelsafeatybarricade-studio-tutorial11

[6]-Click on the (Select and Rotate) tool in the main toolbar
And rotate the box like this in the left view
3dsmax-3dmodelsafeatybarricade-studio-tutorial12

3dsmax-3dmodelsafeatybarricade-studio-tutorial13

[7]-Select the Box Right click then select Editable poly
And select the polygon mode in the Editable poly
Make a selection like this
3dsmax-3dmodelsafeatybarricade-studio-tutorial14

3dsmax-3dmodelsafeatybarricade-studio-tutorial15

3dsmax-3dmodelsafeatybarricade-studio-tutorial16

[8]-Open the material window ands make a material like this
Assign to the selection
3dsmax-3dmodelsafeatybarricade-studio-tutorial17

[9]-Select the polygon mode in the Editable poly
Make a selection like this open the material window
Assign the material to the selection
3dsmax-3dmodelsafeatybarricade-studio-tutorial18

3dsmax-3dmodelsafeatybarricade-studio-tutorial19

3dsmax-3dmodelsafeatybarricade-studio-tutorial20

[10]-Select the Box Drag it and release you will see the Clone option window
And use the following setting your box should like this in the left view
3dsmax-3dmodelsafeatybarricade-studio-tutorial21

3dsmax-3dmodelsafeatybarricade-studio-tutorial22

[11]-Select the all Boxes then click on the Mirror Button in the Main toolbar
You will see the Mirror window is open then use the following setting
Your box should like this in the left view
3dsmax-3dmodelsafeatybarricade-studio-tutorial23

3dsmax-3dmodelsafeatybarricade-studio-tutorial24

3dsmax-3dmodelsafeatybarricade-studio-tutorial25

[12]-Use the following setting create a two boxes like this in the left view
3dsmax-3dmodelsafeatybarricade-studio-tutorial26

3dsmax-3dmodelsafeatybarricade-studio-tutorial27

3dsmax-3dmodelsafeatybarricade-studio-tutorial28

[13]-Again use the following setting create a cylinder like this in the front view
3dsmax-3dmodelsafeatybarricade-studio-tutorial29

3dsmax-3dmodelsafeatybarricade-studio-tutorial30

[14]-Open the material window
In the material one just select the color and give some shining
And assign to the boxes and cylinder
In the Second material import a wood Jpg and assign to the
Wooden object seen in the final images
3dsmax-3dmodelsafeatybarricade-studio-tutorial31

3dsmax-3dmodelsafeatybarricade-studio-tutorial32

[15]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelsafeatybarricade-studio-tutorial33

3d model converter
3d model creator
3d model design

3dsmax 3dmodel underwater scene studio tutorial

Monday, August 11th, 2008

Here I will Show you about 3dsmax 3dmodel underwater scene studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a underwater scene with the help of Fog Effect

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting create a Plane
In the top view and set like this in the perspective view image as shown below
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial1

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial2

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial3

[2]-Now apply the Noise Modifier and use the following setting
Your image should like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial4

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial5

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial6

[3]-Use the following setting create a sphere like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial7

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial8

[4]-Now create a different Multiple copies of sphere like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial9

[5]-Use the following setting create a Foliage like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial10

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial11

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial12

[6]-Now create a different Multiple copies of Foliage like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial13

[7]-Use the following setting create a box like this in the top view
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial14

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial15

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial16

[8]-Use the following setting create a Cylinder in the top view
Set the Cylinder like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial17

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial18

[9]-Now select the Box Drag it and release you will see the Clone option window is open
Then use the following setting your object should like this in the font view
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial19

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial20

[10]-Select the object Drag it and release you will see the Clone option window is open
then use the following setting your object should like this in the perspective view
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial21

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial22

[11]-Click on the Helper > Atmospheric Apparatus > Box Gizmo and use the following setting create a Box Gizmo
In the top view image as shown below
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial23

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial24

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial25

[12]-Press (8) and you will see the Environment window is open
Then click on the (ADD) Button and select the (FOG)
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial26

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial27

[13]-Open the (FOG) parameters then click on the map button
Import the Water image like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial28

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial29

[14]-Again click on the second map button Import the image like this
Now set parameter like this
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial30

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial31

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial32

[15]-Open the Exposure Control and select the Automatic Exposure Control
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial33

[16]-Open the material window
Import a three Jpg like this and assign to the given object
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial34

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial35

3dsmax-3dmodelunderwaterscene-studio-studio-tutorial36

[17]-After assign the material Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelunderwaterscene-studio-studio-tutorial37

3d model converter
3d model creator
3d model design

3dsmax 3d Ray trace effect studio tutorial

Wednesday, August 6th, 2008
Here I will tell you about 3dsmax 3d Ray trace effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to work a Ray trace effect in 3ds max.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view set like this in the front view
3dsmax-3draytraceeffect-studio-tutorial1

3dsmax-3draytraceeffect-studio-tutorial2

3dsmax-3draytraceeffect-studio-tutorial3

[2]-Now apply the shell Modifier and use the following setting
Your object should like this in the perspective view
3dsmax-3draytraceeffect-studio-tutorial4

3dsmax-3draytraceeffect-studio-tutorial5

3dsmax-3draytraceeffect-studio-tutorial6

[3]-Open the material window
Then click on the (Diffuse map) button and select the (Ray trace map)
3dsmax-3draytraceeffect-studio-tutorial7

3dsmax-3draytraceeffect-studio-tutorial8

[4]-You will see the (Ray trace parameter palette) is open and use the following setting
3dsmax-3draytraceeffect-studio-tutorial9

[5]-Open the (Map palette) and click on the (Bump) option and select the (Bitmap)
Put the Bitmap like this
3dsmax-3draytraceeffect-studio-tutorial10

3dsmax-3draytraceeffect-studio-tutorial11

3dsmax-3draytraceeffect-studio-tutorial12

[6]-In the Bump option set the (Property: 50)
Like this
3dsmax-3draytraceeffect-studio-tutorial13

[7]-Now your material should like this
Assign to the Teapot
3dsmax-3draytraceeffect-studio-tutorial14

[8]-Now Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for Watching
3dsmax-3draytraceeffect-studio-tutorial15

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3dsmax 3d drop shadow effect studio tutorial

Friday, August 1st, 2008

Here I will tell you about 3dsmax 3d drop shadow effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How create a Curtain with the help of Nurbs Surfaces Modeling techniques
And some Drop shadow effect.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the perspective view
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[2]-Click on the Geometry > Nurbs Surfaces > Point Surface
Create a shape like this in the front view set like this in the front view
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[3]-Select the Point mode in the Nurbs Surface
And drag the point like this in the top view
Your object should like this in the perspective view
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[4]-Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view set like this in the front view
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[5]-Click on the Light > Standard > Free Spot Light
Set the light like this in the top view
Use the following setting
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[6]-Open the Material window
Import a map like this and assign to the curtain
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[7]-Open the material window put the like this in the both options
Your material should like this and assign to the teapot
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[8]-Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
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