3dsmax 3dmodel makeup box studio tutorial
Wednesday, September 10th, 2008Here I will tell you about 3dsmax 3dmodel makeup box studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Edit poly Modifier techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a two Chamfer Box in the front view and set like this in the top view
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[2]-Use the following setting again create a Chamfer Box
And set like this in the top view
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[3]-Select the Chamfer Box click on the Boolean > Pick Operand B Then click on the box
Like this
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[4]-Now your Object should like this in the perspective view
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[5]-Click on the circle button and use the following setting
Create a circle like this in the top view
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[6]-Select the circle drag it and release you will see
The clone option window is open then uses the following setting
Set circle like this in the top view
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[7]-Open the Rendering palette
Then use the following setting
Your circle should like this in the Top view
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[8]-Now apply the Turbo Smooth Modifier and use the following setting
Now your object should like this in the top view
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[9]-Use the following setting create a cylinder like this in top view
Select the cylinder drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the top view
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[10]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the front view
And apply the Edit Poly Modifier then select the vertex mode in the Edit Poly Modifier
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[11]-Select the Vertex like this in the front view Press (Delete)
Now your image should like this in the perspective view
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[12]-Select the polygon Mode in the Edit Poly Modifier
Then select the Polygon like this
Open the Material window make a material like this and assign to the selection
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[13]-Select the Polygon Mode in the Edit Poly Modifier
Make a selection like this
Open the Material window creates a material like this and assign to the selection
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[14]-In this Material just select the color and give some shining and assign to the
Body
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[15]-In this material just select the color and give some shining and put the retrace map
And assign to the Plane
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[16]-Now click on the diffuse map button then select Splat and use the following setting
Now copy the Splat map and paste into the bump like this
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[17]-Now your Material should like this
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[18]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
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