Posts Tagged ‘create 3d models’

3ds max 3d model lasvegas board studio tutorial

Friday, September 12th, 2008

Here I will show you about 3ds max 3d model lasvegas board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Boolean and Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cylinder and use the following setting
Create a Cylinder in the left view set like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial1

3dsmax-3dmodellasvegasboard-studio-tutorial2

3dsmax-3dmodellasvegasboard-studio-tutorial3

[2]-Now apply the Noise and Turbo smooth Modifier
Use the following setting
Your cylinder should like this in the perspective view
3dsmax-3dmodellasvegasboard-studio-tutorial4

3dsmax-3dmodellasvegasboard-studio-tutorial5

3dsmax-3dmodellasvegasboard-studio-tutorial6

[3]-Click on the circle button then use the following setting
Create a circle in the left view and set like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial7

3dsmax-3dmodellasvegasboard-studio-tutorial8

3dsmax-3dmodellasvegasboard-studio-tutorial9

[4]-Open the Rendering palette and use the following setting
Your object should like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial10

3dsmax-3dmodellasvegasboard-studio-tutorial11

[5]-Now apply the Mesh Smooth Modifier
Then use the following setting
Your circle should like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial12

3dsmax-3dmodellasvegasboard-studio-tutorial13

[6]-Now create also some small circle and set like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial14

[7]-click on the line button create a shape like this with the help of line tool
3dsmax-3dmodellasvegasboard-studio-tutorial15

3dsmax-3dmodellasvegasboard-studio-tutorial16

[8]-Now apply the Extrude Modifier and use the following setting
Your line should like this in the top view
3dsmax-3dmodellasvegasboard-studio-tutorial17

3dsmax-3dmodellasvegasboard-studio-tutorial18

[9]-Click on the text button and use the following setting
Write a text like this and set the text like this in the front view
3dsmax-3dmodellasvegasboard-studio-tutorial19

3dsmax-3dmodellasvegasboard-studio-tutorial20

3dsmax-3dmodellasvegasboard-studio-tutorial21

[10]-Select the line shape and click on the Boolean > Pick Operand B
Then click like this image as shown below
3dsmax-3dmodellasvegasboard-studio-tutorial22

3dsmax-3dmodellasvegasboard-studio-tutorial23

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[11]-Now your image should like this in the perspective view
3dsmax-3dmodellasvegasboard-studio-tutorial25

[12]-Open the material window
In the First Material Just import a wood map then assign to the object
In the second material select the color and give some shinning then assign to the object
3dsmax-3dmodellasvegasboard-studio-tutorial26

3dsmax-3dmodellasvegasboard-studio-tutorial27

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodellasvegasboard-studio-tutorial28

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel people mover studio tutorial

Sunday, September 7th, 2008

Here I will show you about 3dsmax 3dmodel people mover studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline and Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box in the top view and set like this in the front view
3dsmax-3dmodelpeoplemover-studio-tutorial1

3dsmax-3dmodelpeoplemover-studio-tutorial2

[2]-Now apply the Edit Poly Modifier and select the Polygon Mode
Select the (Ignore Back facing) Option
3dsmax-3dmodelpeoplemover-studio-tutorial3

3dsmax-3dmodelpeoplemover-studio-tutorial4

3dsmax-3dmodelpeoplemover-studio-tutorial5

3dsmax-3dmodelpeoplemover-studio-tutorial6

[3]-Now make a selection like this
And press (Delete)
3dsmax-3dmodelpeoplemover-studio-tutorial7

[4]-Your object should like this in the front view
3dsmax-3dmodelpeoplemover-studio-tutorial8

[5]-Select the Polygon Mode in the Edit Poly
Active the (Ignore Back facing) Option
Then Make a selection like this in the top view
3dsmax-3dmodelpeoplemover-studio-tutorial9

3dsmax-3dmodelpeoplemover-studio-tutorial10

[6]-Your image should like this in the Top view and perspective view
3dsmax-3dmodelpeoplemover-studio-tutorial11

3dsmax-3dmodelpeoplemover-studio-tutorial12

[7]-Use the following setting create a two Chamfer Box and
Set like this in the left view
3dsmax-3dmodelpeoplemover-studio-tutorial13

3dsmax-3dmodelpeoplemover-studio-tutorial14

3dsmax-3dmodelpeoplemover-studio-tutorial15

[8]-Select the Chamfer box Drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the left view
3dsmax-3dmodelpeoplemover-studio-tutorial16

3dsmax-3dmodelpeoplemover-studio-tutorial17

[9]-Click on the line button and open the Rendering palette
Then use the following setting create a line like this in the top view
3dsmax-3dmodelpeoplemover-studio-tutorial18

3dsmax-3dmodelpeoplemover-studio-tutorial19

3dsmax-3dmodelpeoplemover-studio-tutorial20

[10]-Select the line drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the left view
Now treatment for other line
3dsmax-3dmodelpeoplemover-studio-tutorial21

3dsmax-3dmodelpeoplemover-studio-tutorial22

3dsmax-3dmodelpeoplemover-studio-tutorial23

[11]-Click on the circle button and apply the Extrude modifier and use the following setting
Create a circle like this in the front view
Now create one more copy of the circle with the help of clone option
3dsmax-3dmodelpeoplemover-studio-tutorial24

3dsmax-3dmodelpeoplemover-studio-tutorial25

3dsmax-3dmodelpeoplemover-studio-tutorial26

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[12]-Now your image should like this in the front view
3dsmax-3dmodelpeoplemover-studio-tutorial28

[13]-Click on the text and use the following setting and apply the Extrude modifier
Now set the text like this in the Front view
Now create one more copy of the text with the help of clone option
3dsmax-3dmodelpeoplemover-studio-tutorial29

3dsmax-3dmodelpeoplemover-studio-tutorial30

3dsmax-3dmodelpeoplemover-studio-tutorial31

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[14]-Now your image should like this in the front view
3dsmax-3dmodelpeoplemover-studio-tutorial34

[15]-Open the material window
In the all material select the Colors and give some shining then assign to the given object
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[16]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelpeoplemover-studio-tutorial39

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel receiver studio tutorial

Tuesday, September 2nd, 2008

Here I will you explain about 3dsmax 3dmodel receiver studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD modifier and Bend modifier techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Extended primitives > Chamfer Box Use the following Setting creates a Two box like this
In the top view and set like this in the top view
3dsmax-3dmodelreciever-studio-tutorial1

3dsmax-3dmodelreciever-studio-tutorial2

3dsmax-3dmodelreciever-studio-tutorial3

[2]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial4

3dsmax-3dmodelreciever-studio-tutorial5

3dsmax-3dmodelreciever-studio-tutorial6

[3]-Now apply the turbo Smooth Modifier and use the following setting
Your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial7

3dsmax-3dmodelreciever-studio-tutorial8

[4]-Use the following setting again create a Chamfer Box like this in the top
set like this in the front view
3dsmax-3dmodelreciever-studio-tutorial9

3dsmax-3dmodelreciever-studio-tutorial10

[5]-Now apply the FFD Modifier and select the control point
3dsmax-3dmodelreciever-studio-tutorial11

3dsmax-3dmodelreciever-studio-tutorial12

[6]-Select the three points like this and drag like this in the front view
3dsmax-3dmodelreciever-studio-tutorial13

3dsmax-3dmodelreciever-studio-tutorial14

[7]-Now your control point should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial15

[8]-Now select the left side control point like this and drag like this in the front view
3dsmax-3dmodelreciever-studio-tutorial16

3dsmax-3dmodelreciever-studio-tutorial17

[9]-Same treatment for right side control point
Now your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial18

[10]-Now click on the Select and Uniform Scale button in the main toolbar
Select the control point like this and drag into it
3dsmax-3dmodelreciever-studio-tutorial19

3dsmax-3dmodelreciever-studio-tutorial20

[11]-Use the following setting create a Helix like this in the left view
Set the Helix like this in the front view
3dsmax-3dmodelreciever-studio-tutorial21

3dsmax-3dmodelreciever-studio-tutorial22

3dsmax-3dmodelreciever-studio-tutorial23

[12]-Open the rendering palette and use the following setting
Now your image should like this in the front view
3dsmax-3dmodelreciever-studio-tutorial24

3dsmax-3dmodelreciever-studio-tutorial25

[13]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
3dsmax-3dmodelreciever-studio-tutorial26

3dsmax-3dmodelreciever-studio-tutorial27

[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelreciever-studio-tutorial28

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3d mental ray effect studio tutorial

Tuesday, August 26th, 2008

Here I will tell you about 3dsmax 3d mental ray effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
Mental ray techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmentalrayeffect-studio-tutorial1

3dsmax-3dmentalrayeffect-studio-tutorial2

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[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmentalrayeffect-studio-tutorial4

3dsmax-3dmentalrayeffect-studio-tutorial5

3dsmax-3dmentalrayeffect-studio-tutorial6

[3]-Click on the Geometry > Extended primitives > Torus Knot and use the following setting
Create a Torus Knot in the top view set like this in the front view
3dsmax-3dmentalrayeffect-studio-tutorial7

3dsmax-3dmentalrayeffect-studio-tutorial8

3dsmax-3dmentalrayeffect-studio-tutorial9

[4]-Open the material Widow click on the Standard Button then select the Glass [Physics_ phen]
And use the following setting your material should like this
And assign the object
3dsmax-3dmentalrayeffect-studio-tutorial10

3dsmax-3dmentalrayeffect-studio-tutorial11

3dsmax-3dmentalrayeffect-studio-tutorial12

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[5]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
3dsmax-3dmentalrayeffect-studio-tutorial14

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel chess pawn tutorial

Saturday, August 23rd, 2008

Here I will tell you about 3dsmax 3dmodel chess pawn tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a green glass effect with the help of ray trace effect.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodelchesspawn-tutorial.jpg1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodelchesspawn-tutorial.jpg2

3dsmax-3dmodelchesspawn-tutorial.jpg3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodelchesspawn-tutorial.jpg4

3dsmax-3dmodelchesspawn-tutorial.jpg5

3dsmax-3dmodelchesspawn-tutorial.jpg6

[3]-Now click on the line button create a shape like this with the help of line tool
In the front view
3dsmax-3dmodelchesspawn-tutorial.jpg7

3dsmax-3dmodelchesspawn-tutorial.jpg8

[4]-Now apply the lathe & Turbo smooth modifier
Then use the following setting
3dsmax-3dmodelchesspawn-tutorial.jpg9

3dsmax-3dmodelchesspawn-tutorial.jpg10

[5]-Your image should like this in the front view
3dsmax-3dmodelchesspawn-tutorial.jpg11

[6]-Click on the sphere button and create a sphere like this in the top view
Put like this in the front view
3dsmax-3dmodelchesspawn-tutorial.jpg12

3dsmax-3dmodelchesspawn-tutorial.jpg13

3dsmax-3dmodelchesspawn-tutorial.jpg14

[7]-Create a shape like this with the help of line tool in the front view
Then apply the Extrude modifier
3dsmax-3dmodelchesspawn-tutorial.jpg15

3dsmax-3dmodelchesspawn-tutorial.jpg16

[8]-Select the Shape right click Convert into Editable poly then select Vertex mode in the Editable poly
And make a selection like this image as shown below
3dsmax-3dmodelchesspawn-tutorial.jpg17

3dsmax-3dmodelchesspawn-tutorial.jpg18

[9]-Now adjust the vertex like this in the front view and left view
3dsmax-3dmodelchesspawn-tutorial.jpg19

3dsmax-3dmodelchesspawn-tutorial.jpg20

[10]-Select the shape click on the 3dsmax-3dmodelchesspawn-tutorial.jpg21 Mirror Button you will see the mirror
Window is open then use the following setting your image should like this in the left view
3dsmax-3dmodelchesspawn-tutorial.jpg22

3dsmax-3dmodelchesspawn-tutorial.jpg23

[11]-Open the material window click on the 3dsmax-3dmodelchesspawn-tutorial.jpg24 Standard Button and select the (Glass [Physics_Phen]
You will see the (Glass [Physics_Phen] window is open use the following setting your material should like this
3dsmax-3dmodelchesspawn-tutorial.jpg25

3dsmax-3dmodelchesspawn-tutorial.jpg26

3dsmax-3dmodelchesspawn-tutorial.jpg27

[12]-In the Second material just import a bricks jpg and assign to the Plane
3dsmax-3dmodelchesspawn-tutorial.jpg28

[13]-Now click on the omni and set the omni like this in the front View
3dsmax-3dmodelchesspawn-tutorial.jpg29

3dsmax-3dmodelchesspawn-tutorial.jpg30

[14]-After set the light Press (F9) you will see the final image is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodelchesspawn-tutorial.jpg31

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel Hear phone studio tutorial

Monday, August 18th, 2008

Here I will tell you about 3dsmax 3dmodel Hear phone studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a Hear phone in the 3dsmax.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the top view
3dsmax-3dmodelhearphone-studio-tutorial1

3dsmax-3dmodelhearphone-studio-tutorial2

3dsmax-3dmodelhearphone-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Capsule and use the following setting
Create a Capsule in the left view and set like this in the top view
3dsmax-3dmodelhearphone-studio-tutorial4

3dsmax-3dmodelhearphone-studio-tutorial5

3dsmax-3dmodelhearphone-studio-tutorial6

[3]-Use the following setting create a cylinder in the left view
And set like this in the front view
3dsmax-3dmodelhearphone-studio-tutorial7

3dsmax-3dmodelhearphone-studio-tutorial8

3dsmax-3dmodelhearphone-studio-tutorial9

[4]-Use the following setting create a Sphere in the top view
And set like this in the front view
3dsmax-3dmodelhearphone-studio-tutorial10

3dsmax-3dmodelhearphone-studio-tutorial11

3dsmax-3dmodelhearphone-studio-tutorial12

[5]-Again use the following setting create a Chamfer cylinder in the top view
Set like this in the front view
3dsmax-3dmodelhearphone-studio-tutorial13

3dsmax-3dmodelhearphone-studio-tutorial14

[6]-Now click on the line tool create a shape like this in the top view
Open the Rendering palette and use the following setting
Your line should like this in the top view
3dsmax-3dmodelhearphone-studio-tutorial15

3dsmax-3dmodelhearphone-studio-tutorial16

3dsmax-3dmodelhearphone-studio-tutorial17

3dsmax-3dmodelhearphone-studio-tutorial18

[7]-Select the Line and apply the Turbo Smooth Modifier
Your line should like this in the top view
3dsmax-3dmodelhearphone-studio-tutorial19

3dsmax-3dmodelhearphone-studio-tutorial20

[8]-Open the material window
Use the following setting create a two material like this
And assign to the given object
3dsmax-3dmodelhearphone-studio-tutorial21

3dsmax-3dmodelhearphone-studio-tutorial22

[9]-Now in the Third Material Pick the color and give some shinning
Then open the map palette and put the Retrace map in the (Refraction)
Open the Retrace palette and use the following setting
Your material should like this
3dsmax-3dmodelhearphone-studio-tutorial23

3dsmax-3dmodelhearphone-studio-tutorial24

3dsmax-3dmodelhearphone-studio-tutorial25

3dsmax-3dmodelhearphone-studio-tutorial26

[10]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelhearphone-studio-tutorial27

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmodel time bomb studio tutorial

Wednesday, August 13th, 2008

Here I will tell you about 3dsmax 3dmodel time bomb studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cone and use the following setting
Create a Cone in the left view set like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial1

3dsmax-3dmodeltimebomb-studio-tutorial2

3dsmax-3dmodeltimebomb-studio-tutorial3

[2]-Select the cone right click Convert into Editable poly then select Element mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodeltimebomb-studio-tutorial4

3dsmax-3dmodeltimebomb-studio-tutorial5

3dsmax-3dmodeltimebomb-studio-tutorial6

[3]-Now click on the 3dsmax-3dmodeltimebomb-studio-tutorial7 extrude button you will see the extrude window is open
Then use the following setting
3dsmax-3dmodeltimebomb-studio-tutorial8

[4]-select polygon mode in the Editable poly and make a selection like this image as shown below
3dsmax-3dmodeltimebomb-studio-tutorial9

3dsmax-3dmodeltimebomb-studio-tutorial10

[5]-Now click on the [Image-11] Extrude button you will see the extrude window is open
Then use the following setting your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial11

3dsmax-3dmodeltimebomb-studio-tutorial12

3dsmax-3dmodeltimebomb-studio-tutorial13

[6]-Now apply the turbo smooth modifier use the following setting
Your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial14

3dsmax-3dmodeltimebomb-studio-tutorial15

[7]-Now select the Cone drag it and release you will see the clone option is open use the following setting
Now set like this your image should like this in the top view
3dsmax-3dmodeltimebomb-studio-tutorial16

3dsmax-3dmodeltimebomb-studio-tutorial17

[8]-Use the following setting Helix like this
Then open the rendering palette and use the following setting
Now your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial18

3dsmax-3dmodeltimebomb-studio-tutorial19

3dsmax-3dmodeltimebomb-studio-tutorial20

3dsmax-3dmodeltimebomb-studio-tutorial21

[9]-Select the Helix then apply the FFD Modifier now select the control point
Then drag the control point like this
3dsmax-3dmodeltimebomb-studio-tutorial22

3dsmax-3dmodeltimebomb-studio-tutorial23

3dsmax-3dmodeltimebomb-studio-tutorial24

[10]-Now select the Helix drag it and release you will see the clone option is open use the following setting
Now set like this your image should like this in the top view
3dsmax-3dmodeltimebomb-studio-tutorial25

3dsmax-3dmodeltimebomb-studio-tutorial26

[11]-Use the following setting create a cylinder like this in the top view
3dsmax-3dmodeltimebomb-studio-tutorial27

3dsmax-3dmodeltimebomb-studio-tutorial28

[12]-Now select the cylinder drag it and release you will see the clone option is open use the following setting
Now set like this your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial29

3dsmax-3dmodeltimebomb-studio-tutorial30

[13]-Create a line like this with help of line tool open the rendering palette
Use the following setting also create a more copy of the line now your lines should like this in the left view
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3dsmax-3dmodeltimebomb-studio-tutorial33

3dsmax-3dmodeltimebomb-studio-tutorial34

[14]-Now click on the cylinder button create a cylinder like this and right click Convert into Editable poly
Then select polygon mode in the editable poly and make a selection like this image as shown below
3dsmax-3dmodeltimebomb-studio-tutorial35

3dsmax-3dmodeltimebomb-studio-tutorial36

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[15]-Now open the Extrude palette and use the following setting
You cylinder should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial38

3dsmax-3dmodeltimebomb-studio-tutorial39

[16]-Then select polygon mode in the editable poly and make a selection like this image as shown below
Now click on the [Image-41] Bevel button you will see the Bevel window is open
Then use the following setting your image should like this in the front view
3dsmax-3dmodeltimebomb-studio-tutorial40

3dsmax-3dmodeltimebomb-studio-tutorial41

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[17]-Open the material window
Use the following create a material like this and assign to the given object
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[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodeltimebomb-studio-tutorial49

blender 3d models
bryce 3d graphics
create 3d models

3dsmax 3dmode resting chair studio tutorial

Friday, August 8th, 2008

Here I will tell you about 3dsmax 3dmode resting chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Boolean and Bend modifier techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Box Use the following Setting creates a Two box like this
In the top view and set like this in the Front view
3dsmax-3dmoderestingchair-studio-tutorial1

3dsmax-3dmoderestingchair-studio-tutorial2

3dsmax-3dmoderestingchair-studio-tutorial3

3dsmax-3dmoderestingchair-studio-tutorial4

[2]-Select the Box click on the Boolean > Pick Operand B
Then click on the small box like this
3dsmax-3dmoderestingchair-studio-tutorial5

3dsmax-3dmoderestingchair-studio-tutorial6

3dsmax-3dmoderestingchair-studio-tutorial7

[3]-Your object should like this in the Perspective view
3dsmax-3dmoderestingchair-studio-tutorial8

[4]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
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[5]-Select the box Drag it and release you will see the Clone option window
And use the following setting set the box like this
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[6]-Use the following Setting create a plane like this in the top
Set the plane like this in the front view
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[7]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
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[8]-Now apply the FFD modifier select the control point
And drag like this in the front view
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[9]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
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[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmoderestingchair-studio-tutorial24

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3ds max 3d steel effect studio tutorial

Sunday, August 3rd, 2008

Here I will tell you about 3ds max 3d steel effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a steel effect in 3ds max.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view and set like this in the perspective view
3dsmax-3dsteeleffect-studio-tutorial1

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[2]-Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Pot in the top view set like this in the front view
3dsmax-3dsteeleffect-studio-tutorial4

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3dsmax-3dsteeleffect-studio-tutorial6

[3]-Open the material window
Select the Multi-layer option and you will see the Multi-layer palette is open
Select the color like this and give some shining like this in the first specular level
3dsmax-3dsteeleffect-studio-tutorial7

3dsmax-3dsteeleffect-studio-tutorial8

[4]-Now in the Second specular level give the shining like this
3dsmax-3dsteeleffect-studio-tutorial9

[5]-Open the map window and put the retrace map in the Refraction
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[6]-Now click on the Background button in the material window
Now your material should like this
And assign to the selection
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[7]-Click on the Omni button and use the following setting
Set like this in the top view
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[8]-Select the light and right click then deselect the (Affect Diffuse) option
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[9]-Select the light drag it and release you will see the clone option window is open
Then use the following setting and set the light like this in the top view
3dsmax-3dsteeleffect-studio-tutorial17

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[10]-After se the light Press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dsteeleffect-studio-tutorial19

blender 3d models
bryce 3d graphics
create 3d models