Posts Tagged ‘working model 3d’

3ds max 3d model kutaj studio tutorial

Sunday, September 14th, 2008

Here I will show you about 3ds max 3d model kutaj studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodelkutaj-studio-tutorial1

3dsmax-3dmodelkutaj-studio-tutorial2

3dsmax-3dmodelkutaj-studio-tutorial3

[2]-Use the following setting create a NGon like this in the top
And apply the Extrude Modifier and use the following setting
3dsmax-3dmodelkutaj-studio-tutorial4

3dsmax-3dmodelkutaj-studio-tutorial5

3dsmax-3dmodelkutaj-studio-tutorial6

3dsmax-3dmodelkutaj-studio-tutorial7

[3]-Your NGon should like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial8

[4]-Use the following setting create a Cylinder like this in the top
Set like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial9

3dsmax-3dmodelkutaj-studio-tutorial10

[5]-Now select the Cylinder drag it and release you will see the clone option is open use the following setting
Then set the Cylinder like this in the top view image as shown below
3dsmax-3dmodelkutaj-studio-tutorial11

3dsmax-3dmodelkutaj-studio-tutorial12

[6]-Use the following setting create a NGon like this in the top
And apply the Extrude Modifier and use the following setting
Set the like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial13

3dsmax-3dmodelkutaj-studio-tutorial14

3dsmax-3dmodelkutaj-studio-tutorial15

[7]-Now create a multiple copy of NGon in a different size
Like this
3dsmax-3dmodelkutaj-studio-tutorial16

[8]-Use the following setting Create a Rectangle in the left view
Open the Rendering palette and use the following setting
your object should like this in the left view
3dsmax-3dmodelkutaj-studio-tutorial17

3dsmax-3dmodelkutaj-studio-tutorial18

3dsmax-3dmodelkutaj-studio-tutorial19

3dsmax-3dmodelkutaj-studio-tutorial20

[9]-Create a line likes this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelkutaj-studio-tutorial21

3dsmax-3dmodelkutaj-studio-tutorial22

3dsmax-3dmodelkutaj-studio-tutorial23

[10]-Now create a multiple copies and your image should like this in the front view
3dsmax-3dmodelkutaj-studio-tutorial24

[11]-Open the material window
Use the following setting create material like this
Then assign to the given object
3dsmax-3dmodelkutaj-studio-tutorial25

3dsmax-3dmodelkutaj-studio-tutorial26

3dsmax-3dmodelkutaj-studio-tutorial27

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial

3dsmax-3dmodelkutaj-studio-tutorial28

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel office chair studio tutorial

Tuesday, September 9th, 2008

Here I will tell you about 3dsmax 3dmodel office chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit Poly Modifier Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodelofficechair-studio-tutorial1

3dsmax-3dmodelofficechair-studio-tutorial2

3dsmax-3dmodelofficechair-studio-tutorial3

[2]-Now click on the NGon use the following setting
Apply the Extrude Modifier then use the following setting
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial4

3dsmax-3dmodelofficechair-studio-tutorial5

3dsmax-3dmodelofficechair-studio-tutorial6

3dsmax-3dmodelofficechair-studio-tutorial7

[3]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the top view and set like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial8

3dsmax-3dmodelofficechair-studio-tutorial9

3dsmax-3dmodelofficechair-studio-tutorial10

[4]-Select the Cylinder now apply the Edit poly Modifier then select polygon mode in the Edit poly Modifier
And make selections like this image as shown below
3dsmax-3dmodelofficechair-studio-tutorial11

3dsmax-3dmodelofficechair-studio-tutorial12

3dsmax-3dmodelofficechair-studio-tutorial13

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial14

3dsmax-3dmodelofficechair-studio-tutorial15

3dsmax-3dmodelofficechair-studio-tutorial16

[6]-Select the polygon mode in the Edit poly Modifier and makes a selections like this
3dsmax-3dmodelofficechair-studio-tutorial17

3dsmax-3dmodelofficechair-studio-tutorial18

3dsmax-3dmodelofficechair-studio-tutorial19

[7]-Now click on the Bevel button you will see the Bevel Polygons palette is open
Use the following setting your object should like this in the front view
now your stand should like this in the Top view
3dsmax-3dmodelofficechair-studio-tutorial20

3dsmax-3dmodelofficechair-studio-tutorial21

3dsmax-3dmodelofficechair-studio-tutorial22

[8]-Use the following setting create a Box like this top set like this in the left view
Now apply the Edit poly Modifier and select the Vertex mode in the Edit poly Modifier
3dsmax-3dmodelofficechair-studio-tutorial23

3dsmax-3dmodelofficechair-studio-tutorial24

3dsmax-3dmodelofficechair-studio-tutorial25

3dsmax-3dmodelofficechair-studio-tutorial26

[9]-Now drag the vertex like this in the left and front view
3dsmax-3dmodelofficechair-studio-tutorial27

3dsmax-3dmodelofficechair-studio-tutorial28

[10]-Now apply the Symmetry Modifier
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial29

3dsmax-3dmodelofficechair-studio-tutorial30

[11]-Now apply the Mesh Smooth Modifier
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial31

3dsmax-3dmodelofficechair-studio-tutorial32

[12]-Use the following setting create a Box like this in the top view
Now apply the Edit Poly Modifier and select the Vertex mode in the Edit poly Modifier
And set the Vertex like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial33

3dsmax-3dmodelofficechair-studio-tutorial34

3dsmax-3dmodelofficechair-studio-tutorial35

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[13]-Now apply the Mesh Smooth Modifier
Now your object should like this in the front view
3dsmax-3dmodelofficechair-studio-tutorial38

3dsmax-3dmodelofficechair-studio-tutorial39

[14]-Open the material Window
In the First material just pick the color and give some shining
3dsmax-3dmodelofficechair-studio-tutorial40

[15]-In the Second material Use the following setting create a checker map like this
3dsmax-3dmodelofficechair-studio-tutorial41

3dsmax-3dmodelofficechair-studio-tutorial42

[16]-In the Third Material Just Import Map like this and assign to the given object
3dsmax-3dmodelofficechair-studio-tutorial43

3dsmax-3dmodelofficechair-studio-tutorial44

[17]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelofficechair-studio-tutorial45

stock 3d models
vrml model
working model 3d

3dsmax 3d model puzzle game studio tutorial

Thursday, September 4th, 2008

Here I will tell you about 3dsmax 3d model puzzle game studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Shape > Spline > Rectangle and use the following setting
Create a Rectangle in the top view set like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial1

3dsmax-3dpuzzlegamemodel-studio-tutorial2

3dsmax-3dpuzzlegamemodel-studio-tutorial3

[2]-Select the Rectangle right click and select the Editable Spline
Then select the Vertex Mode in the Editable Spline
Then select the Insert Button and set the vertex like this
3dsmax-3dpuzzlegamemodel-studio-tutorial4

3dsmax-3dpuzzlegamemodel-studio-tutorial5

3dsmax-3dpuzzlegamemodel-studio-tutorial6

[3]-Your vertex should like this and again set the two more vertexes like this
Same step for other vertex your spline should like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial7

3dsmax-3dpuzzlegamemodel-studio-tutorial8

3dsmax-3dpuzzlegamemodel-studio-tutorial9

3dsmax-3dpuzzlegamemodel-studio-tutorial10

[4]-Select the vertex like this then right click and select the (Smooth mode)
Your spline should like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial11

3dsmax-3dpuzzlegamemodel-studio-tutorial12

3dsmax-3dpuzzlegamemodel-studio-tutorial13

[5]-With Still select the vertex now change the mode smooth to Bezier
Drag the vertex like this now after drags all vertexes your spline should like this
In the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial14

3dsmax-3dpuzzlegamemodel-studio-tutorial15

3dsmax-3dpuzzlegamemodel-studio-tutorial16

[6]-Now apply the Bevel Modifier and use the following setting
Your image should like this in the top view
3dsmax-3dpuzzlegamemodel-studio-tutorial17

3dsmax-3dpuzzlegamemodel-studio-tutorial18

3dsmax-3dpuzzlegamemodel-studio-tutorial19

[7]-Open the material window
Click on the map button an import a map like this
This material assign to the Plane
3dsmax-3dpuzzlegamemodel-studio-tutorial20

3dsmax-3dpuzzlegamemodel-studio-tutorial21

[8]-Again click on the Map button an import a map like this
Before assign the map to the puzzles open the coordinate palette
And select the (Environment) option in the coordinate palette
Then assign the material to the Puzzles
3dsmax-3dpuzzlegamemodel-studio-tutorial22

3dsmax-3dpuzzlegamemodel-studio-tutorial23

[10]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching

3dsmax-3dpuzzlegamemodel-studio-tutorial24

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel ring studio tutorial

Saturday, August 30th, 2008

Here I will tell you about 3dsmax 3dmodel ring studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the 3dsmax-3dmodel-ring-studio-tutorial1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodel-ring-studio-tutorial2

3dsmax-3dmodel-ring-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodel-ring-studio-tutorial4

3dsmax-3dmodel-ring-studio-tutorial5

[3]-Click on the Geometry > Standard primitives > Tube and use the following setting
Create a Plane in the Left view set like this in the Left view
3dsmax-3dmodel-ring-studio-tutorial6

3dsmax-3dmodel-ring-studio-tutorial7

[4]-Select the Tube and covert into the Editable Poly
Then select the Polygon Mode in the Editable Poly
Make a selection like this
3dsmax-3dmodel-ring-studio-tutorial8

3dsmax-3dmodel-ring-studio-tutorial9

3dsmax-3dmodel-ring-studio-tutorial10

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-ring-studio-tutorial11

3dsmax-3dmodel-ring-studio-tutorial12

[6]-Now apply the Turbo Smooth
Your object should like this
3dsmax-3dmodel-ring-studio-tutorial13

3dsmax-3dmodel-ring-studio-tutorial14

[7]-Click on the Geometry > Standard primitives > Geo sphere
Create Geo sphere like this front view
3dsmax-3dmodel-ring-studio-tutorial15

3dsmax-3dmodel-ring-studio-tutorial16

[8]-Select the Geo sphere drag it and release you will see the clone option is open use the following setting
Then set the Geo sphere like this image as shown below
3dsmax-3dmodel-ring-studio-tutorial17

3dsmax-3dmodel-ring-studio-tutorial18

[9]-Open the material Widow click on the Standard Button then select the Glass [Physics_phen]
And use the following setting your material should like this
3dsmax-3dmodel-ring-studio-tutorial19

3dsmax-3dmodel-ring-studio-tutorial20

3dsmax-3dmodel-ring-studio-tutorial21

3dsmax-3dmodel-ring-studio-tutorial22

[10]-Use the following setting create a two material like this
Assign to the given object
3dsmax-3dmodel-ring-studio-tutorial23

3dsmax-3dmodel-ring-studio-tutorial24

3dsmax-3dmodel-ring-studio-tutorial25

[11]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
3dsmax-3dmodel-ring-studio-tutorial26

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel battery studio tutorial

Monday, August 25th, 2008

Here I will show you about 3dsmax 3dmodel battery studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view
3dsmax-3dmodel-battery-studio-tutorial1

3dsmax-3dmodel-battery-studio-tutorial2

3dsmax-3dmodel-battery-studio-tutorial3

[2]-Select the Box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial4

3dsmax-3dmodel-battery-studio-tutorial5

3dsmax-3dmodel-battery-studio-tutorial6

[3]-Now click on the Extrude button 3dsmax-3dmodel-battery-studio-tutorial7 you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial8

3dsmax-3dmodel-battery-studio-tutorial9

[4]-Select the polygon mode in the editable poly and make a selection like this
3dsmax-3dmodel-battery-studio-tutorial10

3dsmax-3dmodel-battery-studio-tutorial11

[5]-Click on the Extrude button 3dsmax-3dmodel-battery-studio-tutorial12 you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial13

3dsmax-3dmodel-battery-studio-tutorial14

[6]-Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a Chamfer Box top view your object should like this in the top view
3dsmax-3dmodel-battery-studio-tutorial15

3dsmax-3dmodel-battery-studio-tutorial16

3dsmax-3dmodel-battery-studio-tutorial17

[7]-Use the following setting Create a another Chamfer Box in the top view port
Now select the Chamfer Box drag it and release you will see the clone option is open use the following setting
Then set the Chamfer Box like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial18

3dsmax-3dmodel-battery-studio-tutorial19

3dsmax-3dmodel-battery-studio-tutorial20

[8]-Use the following setting Create a another Chamfer Box in the top view port
Put the Chamfer Box like this in the front view
3dsmax-3dmodel-battery-studio-tutorial21

3dsmax-3dmodel-battery-studio-tutorial22

[9]-Then select Chamfer Box right clicks Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial23

3dsmax-3dmodel-battery-studio-tutorial24

3dsmax-3dmodel-battery-studio-tutorial25

3dsmax-3dmodel-battery-studio-tutorial26

[10]-Now click on the Extrude button (Image-26) you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial27

3dsmax-3dmodel-battery-studio-tutorial28

[11]-Again use the following setting create a chamfer box in the top view port
3dsmax-3dmodel-battery-studio-tutorial29

3dsmax-3dmodel-battery-studio-tutorial30

[12]-Select the chamfer box right click Convert into Editable poly then select polygon mode in the editable poly
And make a selection like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial31

3dsmax-3dmodel-battery-studio-tutorial32

3dsmax-3dmodel-battery-studio-tutorial33

[13]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the perspective view
3dsmax-3dmodel-battery-studio-tutorial34

3dsmax-3dmodel-battery-studio-tutorial35

[14]-Use the following setting creates a Cone in the top view and applies the turbo Smooth modifier
Set the Illustration: 3 your object should like this in the front view
3dsmax-3dmodel-battery-studio-tutorial36

3dsmax-3dmodel-battery-studio-tutorial37

3dsmax-3dmodel-battery-studio-tutorial38

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[15]-Now select the Cone drag it and release you will see the clone option is open use the following setting
Then set the Cone like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial40

3dsmax-3dmodel-battery-studio-tutorial41

[16]-Click on the Text button then open the text properties and write a text (EXIDE) and apply the bevel modifier
Use the following setting set the text like this in the front view now same step other texts
3dsmax-3dmodel-battery-studio-tutorial42

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[17]-Click on the Geometry > Standard primitives > Plane use the following setting set the plane like this
In the perspective view port
3dsmax-3dmodel-battery-studio-tutorial47

3dsmax-3dmodel-battery-studio-tutorial48

[18]-Open the material window and make a three material like this image as shown below
3dsmax-3dmodel-battery-studio-tutorial49

3dsmax-3dmodel-battery-studio-tutorial50

3dsmax-3dmodel-battery-studio-tutorial51

[19]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodel-battery-studio-tutorial52

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel Gas Cylinder studio tutorial

Wednesday, August 20th, 2008

Here I will tell you about 3dsmax 3dmodel Gas Cylinder studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Capsule and use the following setting
Create a Chamfer Box in the front view and set like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg1

3dsmax-3dmodelgascylinder-studio-tutorial.jpg2

3dsmax-3dmodelgascylinder-studio-tutorial.jpg3

[2]-Select the Capsule right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg4

3dsmax-3dmodelgascylinder-studio-tutorial.jpg5

[3]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the Left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg6

3dsmax-3dmodelgascylinder-studio-tutorial.jpg7

3dsmax-3dmodelgascylinder-studio-tutorial.jpg8

3dsmax-3dmodelgascylinder-studio-tutorial.jpg9

[4]-Again select the Polygon Mode
In the Edit poly Modifier and make a selection likes this
3dsmax-3dmodelgascylinder-studio-tutorial.jpg10

3dsmax-3dmodelgascylinder-studio-tutorial.jpg11

[5]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg12

3dsmax-3dmodelgascylinder-studio-tutorial.jpg13

3dsmax-3dmodelgascylinder-studio-tutorial.jpg14

[6]-Use the following setting create a cylinder like this front view
Set like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg15

3dsmax-3dmodelgascylinder-studio-tutorial.jpg16

[7]-Again use the following setting create a cylinder like this top view
Set like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg17

3dsmax-3dmodelgascylinder-studio-tutorial.jpg18

[8]-Select the Cylinder right click Convert into Editable poly then select Polygon mode in the Editable poly
And make a selection like this in the top view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg19

3dsmax-3dmodelgascylinder-studio-tutorial.jpg20

3dsmax-3dmodelgascylinder-studio-tutorial.jpg21

[9]-Now click on the Extrude button you will see the Extrude Polygons palette is open
Use the following setting your object should like this in the left view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg22

3dsmax-3dmodelgascylinder-studio-tutorial.jpg23

3dsmax-3dmodelgascylinder-studio-tutorial.jpg24

[10]-Use the following setting creates a Box and set like this in the front view
Select the Box drag it and release you will see
The clone option window is open then uses the following setting
Your image should like this in the front view
3dsmax-3dmodelgascylinder-studio-tutorial.jpg25

3dsmax-3dmodelgascylinder-studio-tutorial.jpg26

3dsmax-3dmodelgascylinder-studio-tutorial.jpg27

3dsmax-3dmodelgascylinder-studio-tutorial.jpg28

[11]-Open the Material Window
In the First, third, fourth material just selects the color and gives some shining
In the second Material an import a map like this and assign in the cylinder
3dsmax-3dmodelgascylinder-studio-tutorial.jpg29

3dsmax-3dmodelgascylinder-studio-tutorial.jpg30

3dsmax-3dmodelgascylinder-studio-tutorial.jpg31

3dsmax-3dmodelgascylinder-studio-tutorial.jpg32

[16]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelgascylinder-studio-tutorial.jpg33

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel shiny ipod studio tutorial

Friday, August 15th, 2008

Here I will show you about 3dsmax 3dmodel shiny ipod studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and Boolean techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Extended primitives > Chamfer Box and use the following setting
Create a cylinder in the Front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg1

3dsmax-3dmodelshinyipod-studio-tutorial.jpg2

3dsmax-3dmodelshinyipod-studio-tutorial.jpg3

[2]-Select the Chamfer Box right click Convert into Editable poly then select Element mode in the Editable poly
And make a selection like this image as shown below
3dsmax-3dmodelshinyipod-studio-tutorial.jpg4

3dsmax-3dmodelshinyipod-studio-tutorial.jpg5

3dsmax-3dmodelshinyipod-studio-tutorial.jpg6

[3]-Open the Material window and make a material like this and assign to the selection
3dsmax-3dmodelshinyipod-studio-tutorial.jpg7

[4]-Select the polygon mode in the Editable poly and make the selection like this
Click on the (Image-10) Extrude button you will see the Extrude polygon window is open
Use the following setting
3dsmax-3dmodelshinyipod-studio-tutorial.jpg8

3dsmax-3dmodelshinyipod-studio-tutorial.jpg9

3dsmax-3dmodelshinyipod-studio-tutorial.jpg10

3dsmax-3dmodelshinyipod-studio-tutorial.jpg11

[5]-Select the polygon mode in the Editable poly and make the selection like this
Open the Material window and make a material like this and assign to the selection
3dsmax-3dmodelshinyipod-studio-tutorial.jpg12

3dsmax-3dmodelshinyipod-studio-tutorial.jpg13

3dsmax-3dmodelshinyipod-studio-tutorial.jpg14

[6]-Select the polygon mode in the Editable poly and make the selection like this
Open the Material window and Import a Jpg like this and assign to the selection
3dsmax-3dmodelshinyipod-studio-tutorial.jpg15

3dsmax-3dmodelshinyipod-studio-tutorial.jpg16

3dsmax-3dmodelshinyipod-studio-tutorial.jpg17

[7]-Use the following setting create a cylinder in the front view like this image as shown below
3dsmax-3dmodelshinyipod-studio-tutorial.jpg18

3dsmax-3dmodelshinyipod-studio-tutorial.jpg19

[8]-Use the following setting creates a Box and click on the (image-21) Mirror button in the main toolbar
You will see the mirror window is open use the following setting
Now set the box like this in the front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg20

3dsmax-3dmodelshinyipod-studio-tutorial.jpg21

3dsmax-3dmodelshinyipod-studio-tutorial.jpg22

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[9]-Now select the Cylinder click on the Geometry > Compound Object > Boolean > Pick Operand B
Then click on the Box and same treatment for second box
3dsmax-3dmodelshinyipod-studio-tutorial.jpg24

3dsmax-3dmodelshinyipod-studio-tutorial.jpg25

3dsmax-3dmodelshinyipod-studio-tutorial.jpg26

[10]-Now your image should like this in the front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg27

[11]-Click on the Line button and create a shape like this
Apply the Extrude modifier
3dsmax-3dmodelshinyipod-studio-tutorial.jpg28

3dsmax-3dmodelshinyipod-studio-tutorial.jpg29

3dsmax-3dmodelshinyipod-studio-tutorial.jpg30

[12]-Now click on the Text Button and write a text (Menu) the apply the Extrude Modifier
3dsmax-3dmodelshinyipod-studio-tutorial.jpg31

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3dsmax-3dmodelshinyipod-studio-tutorial.jpg33

[13]-Now set the text and lines like this in the front view
3dsmax-3dmodelshinyipod-studio-tutorial.jpg34

[14]-Open material window then open the map palette and put the (Retrace) in the refraction option
Open the (Retrace) Parameters and use the following setting
3dsmax-3dmodelshinyipod-studio-tutorial.jpg35

3dsmax-3dmodelshinyipod-studio-tutorial.jpg36

[15]-After use the following setting you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodelshinyipod-studio-tutorial.jpg37

stock 3d models
vrml model
working model 3d

3dsmax 3dmodel wooden bucket studio tutorial

Sunday, August 10th, 2008

Here I will tell you about 3dsmax 3dmodel wooden bucket studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view set like this
3dsmax-3dmodelwoodenbucket-studio-tutorial1

3dsmax-3dmodelwoodenbucket-studio-tutorial2

3dsmax-3dmodelwoodenbucket-studio-tutorial3

[2]-Now click on the rectangle tool use the following setting
Make the rectangle like this in the top view
3dsmax-3dmodelwoodenbucket-studio-tutorial4

3dsmax-3dmodelwoodenbucket-studio-tutorial5

3dsmax-3dmodelwoodenbucket-studio-tutorial6

[3]-Then open the rendering palette and use the following setting
Your rectangle should like this in the top view
3dsmax-3dmodelwoodenbucket-studio-tutorial7

3dsmax-3dmodelwoodenbucket-studio-tutorial8

[4]-Create a line like this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelwoodenbucket-studio-tutorial9

3dsmax-3dmodelwoodenbucket-studio-tutorial10

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3dsmax-3dmodelwoodenbucket-studio-tutorial12

[5]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the top view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial13

3dsmax-3dmodelwoodenbucket-studio-tutorial14

[6]-Create a line like this with help of line tool open the rendering palette
Use the following setting your line should like this in the left view
3dsmax-3dmodelwoodenbucket-studio-tutorial15

3dsmax-3dmodelwoodenbucket-studio-tutorial16

3dsmax-3dmodelwoodenbucket-studio-tutorial17

[7]-Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the front view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial18

3dsmax-3dmodelwoodenbucket-studio-tutorial19

[8]-Now create also these lines
3dsmax-3dmodelwoodenbucket-studio-tutorial20

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3dsmax-3dmodelwoodenbucket-studio-tutorial24

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[9]-Then select the all lines click on the (Image-25) mirror button you will see the mirror window is open
Then use the following setting your image should like this in the top view
3dsmax-3dmodelwoodenbucket-studio-tutorial26

3dsmax-3dmodelwoodenbucket-studio-tutorial27

[10]-Create another a line like this with help of line tool open the rendering palette
Same rendering properties like above then your line should like this in the left view
Now select the Line drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the Left view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial28

3dsmax-3dmodelwoodenbucket-studio-tutorial29

3dsmax-3dmodelwoodenbucket-studio-tutorial30

[11]-Again select the lines drag it and release you will see the clone option is open use the following setting
Then set the Line like this in the top view image as shown below
3dsmax-3dmodelwoodenbucket-studio-tutorial31

3dsmax-3dmodelwoodenbucket-studio-tutorial32

[12]-Now repeat the step [10]
Your image should like this in the perspective view
3dsmax-3dmodelwoodenbucket-studio-tutorial33

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3dsmax-3dmodelwoodenbucket-studio-tutorial35

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3dsmax-3dmodelwoodenbucket-studio-tutorial37

[13]-Again repeat the step [10]
Your image should like this in the top & perspective view
3dsmax-3dmodelwoodenbucket-studio-tutorial38

3dsmax-3dmodelwoodenbucket-studio-tutorial39

3dsmax-3dmodelwoodenbucket-studio-tutorial40

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[14]-Open the material window I can import wood jpg and assign to the splines
3dsmax-3dmodelwoodenbucket-studio-tutorial44

[15]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodelwoodenbucket-studio-tutorial45

stock 3d models
vrml model
working model 3d

3dsmax 3d scene modeling studio tutorial

Tuesday, August 5th, 2008

Here I will tell you about 3dsmax 3d scene modeling studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create village scene with the help of basic tool.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view